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Messages - newvelaric

#1
Guys, any way to construct any of the weapons in-game? If not, rooki1, would you consider making the weapons and armor available for the pawns to create at crafting tables?
#2
Incredible! I finally tamed a Thrumbo, but it has scars. So This should help make it more efficient.
#3
Yes! I was waiting for this to start my Alpha 12 game!
#4
Quote from: EdB on August 30, 2015, 03:32:39 AM
I've released an incomplete "pre-release" version of the mod with support for Alpha 12.

It includes the Colonist Bar and some of the miscellaneous interface options (default empty stockpiles, etc).  It does not include the replacement tabs, the inventory dialog, the minor tweaks to the work panel or any of the new squad features from the beta release that I did a couple of weeks ago--I'm still working on all of that.  I'd be surprised if I got a full release done before next weekend.

Give it a try and let me know if you run into any issues.

Download EdB Interface 3.0.2 (Pre-Release)
If you need an alternate download site, you can download the mod as an attachment at the bottom of this post, but you must be logged in to see the link.

YES! Now I can start playing!
#5
Outdated / Re: (A12) The cat at the wall -turret mod
September 02, 2015, 01:57:38 PM
This is a great idea! If you can add a visible representation of the turret, that would be great!
#6
Thanks! This is a great idea!
#7
Quote from: Jackie Estegado on June 12, 2015, 10:25:27 AM
I say if until Alpha 12 he doesn't come back someone take over the mod and update it.

I also agreed. Regrettable if that were to happen though...