MAI for a16 soon?
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#1
Releases / Re: [A15c] Miscellaneous w MAI+Robots (V 0.15.4 / 19.10.2016)
December 21, 2016, 06:51:58 AM #2
Releases / Re: [A13] Miscellaneous w MAI+Robots (V 0.13.2 / 26.04.2016)
April 28, 2016, 08:53:22 PM
Is it possible to create a compatibility patch with Combat Realism? It's latest version is all sorts of awesome, with ammunition and such. I tried to enable both, but MAI ofcourse doesn't have the inventory system, and worse, she also stops working on jobs with CR and just sleeps and walks.
#3
Releases / Re: [A13] Miscellaneous w MAI+Robots (V 0.13.2 / 24.04.2016)
April 25, 2016, 06:07:34 PMQuote from: Haplo on April 25, 2016, 05:16:43 PMIt works! After 2 hours of fruitless testing I realised I extracted misc. CORE in the wrong folder and didn't enable it at all . It didn't give me a mod conflict error so I didn't notice. Much thanks for the mod, roleplaying with it is the only thing that keeps me from quickly burning out.
I'm sorry to hear that. Normally it should work. I have tested it all on my Win10 computer and didn't encounter any problems. Do you have all ingredients? You need the defined Plasteel and 40 Gold (not 2 as in the description because of the x20 part) or the defined plasteel and one AI core.
#4
Releases / Re: [A13] Miscellaneous w MAI+Robots (V 0.13.2 / 24.04.2016)
April 25, 2016, 07:00:14 AM
MAI doesn't work. Everything goes smoothly, but after colonist works on recipe to activate it nothing happens. I started a new world to doublecheck and it doesn't work still. Anyone else has the same problem? Win7 here.
#5
Releases / Re: [MOD] (Alpha 10) Miscellaneous w MAI (V 1.10.3 / 14.05.2015)
May 14, 2015, 10:49:19 AMQuote from: LanMc on May 14, 2015, 09:28:48 AM+
Showing the love -- Thank you, thank you, thank you! I missed MAI terribly!!! The cleaning bots sound awesome too!!!
Looking forward to the new incident anomaly too.
Going to install this right freaking now!!!
Lan
Big thanks to everyone involved on this mod, couldn't roleplay without it.
#6
Releases / Re: [MOD] (Alpha 10) Miscellaneous w/o MAI (V 1.10.2 / 20.04.2015)
May 07, 2015, 10:18:18 AM
That's nice, but honestly I just want the MAI part, every other mod I use is updated to a10 so I'm just killing time playing Dwarf Fortress and checking this thread periodically.
#7
Releases / Re: [MOD] (Alpha 10) Miscellaneous w/o MAI (V 1.10.2 / 20.04.2015)
May 05, 2015, 08:43:31 AMQuote from: Haplo on May 05, 2015, 05:55:35 AMCan you give approximate date when MAI comes out? I didn't even bother playing alpha 10 'cause roleplaying desolate base with only robots around, so I'm checking this thread for updates everyday. Thx in advance.
Sorry, I'll correct it in the next release, but it will take a bit, because of a few things I'm working on (except Mai, that is..)
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