Ludeon Forums

Ludeon Forums

  • April 01, 2020, 03:52:50 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Kalesin

Pages: [1] 2 3 ... 6
1
General Discussion / Re: Press: Rimworld on the Web
« on: November 11, 2013, 11:48:29 AM »

2
Bugs / Re: Prison/Prisoner bug.
« on: November 05, 2013, 02:25:10 AM »
I guess it's because you are missing electric power, and the doors work with her.

I'll have to try it.

3
Off-Topic / Re: What Should Tynan Spend the Extra Money on?
« on: November 04, 2013, 10:51:22 AM »


Buy Anti-Bug :)   

;D  ;D  ;D

4
Ideas / Re: (Theoretical) Rimworld Research Tree
« on: November 04, 2013, 09:40:34 AM »
Great idea!!!

5
General Discussion / Re: Congrats!!!! 268,092$ and 9496 backers!!!
« on: November 01, 2013, 07:36:44 PM »
Felicitats!!!!!! [Congratulations]

6
Ideas / Re: Poetry/Haiku
« on: October 31, 2013, 05:09:35 PM »
Well, don't worry about the algorithm. It's just the general idea that's awesome.

Is for a personal project. My idea was to see if I could create an algorithm that will create different styles of haikus.

7
Ideas / Re: Poetry/Haiku
« on: October 31, 2013, 03:29:40 PM »
This is an amazing idea. I love it!

Thanks, I can try to improve the algorithm to do more complex haikus, see if I spend a little more time.

8
Ideas / Poetry/Haiku
« on: October 31, 2013, 11:02:56 AM »
I've always found fascinating small details that give "life" to game, for example, in Dwarf Fortress, i spend hours reading the engravings that make the dwarves on the walls.

It's a minor suggestion, but I hope to share with you and know your opinion.

I love the Haikus, which are like little poems, and we could have settlers colonists with academic or linguistic skills, to do this kind of poetry. I think it would give detail and depth to the game.

Then I add a little script that generates Rimworld Haikus procedurally (you have to improve even, I use javascript to try), you only have to copy and paste it into a txt file (notepad) and then change the extension. txt to .html, and try.

Code: [Select]
<SCRIPT LANGUAGE="Javascript">

adjective1 = new Array( "sad", "young", "happy", "coward", "brave", "little");
verb1 = new Array("runs", "sleeps", "seeks", "eats", "fight", "dream");
adverb2 = new Array("quickly", "fully", "dimly", "hotly", "quite", "loudly");
noun1 = new Array("colonist", "pirate", "slave", "raider", "muffalo", "boomrat" );
preposition2 = new Array( "over", "under", "astride", "towards", "along", "backwards");
article1 = new Array("the", "this", "that", "our", "a", "some");
adjective2 = new Array("cold", "rough", "hot", "hidden", "red", "dark");
noun2 = new Array("desert", "mountain", "cave", "hill", "plain", "ruins");
verb2 = new Array( "speaking", "hunting", "jumping", "running", "working", "watching");
adverb3 = new Array("quietly", "gracefully", "knowingly", "peacefully", "intently", "silently");

// generate a list of random #s
arNums = new Array();
for(i=0;i<10;i++) {
  arNums[i] = parseInt(Math.random() * adjective1.length);
}

haiku = adjective1[arNums[0]] + " ";
haiku += noun1[arNums[1]] + " ";
haiku += adverb2[arNums[2]] + " ";
haiku += verb1[arNums[3]] + " ";

haiku2 = preposition2[arNums[4]] + " ";
haiku2 += article1[arNums[5]] + " ";
haiku2 += adjective2[arNums[6]] + " ";
haiku2 += noun2[arNums[7]] + " ";

haiku3 = verb2[arNums[8]] + " ";
haiku3 += adverb3[arNums[9]] + " ";

document.write(haiku);
document.write("<br>");
document.write (haiku2);
document.write("<br>");
document.write (haiku3);
</script>

<FORM METHOD=POST>
<INPUT TYPE=button VALUE="Make" onclick="history.go(0);">
<FORM> <FORM METHOD=POST>

A Sample:

brave boomrat hotly seeks
astride this rough ruins
jumping peacefully

9
Off-Topic / Games in November
« on: October 30, 2013, 10:18:56 AM »
We will have a intense November.

While I am sad that we have to wait until mid-November to be able to try the game, at least understand that the impact of the Kickstarter campaign makes it impossible to dispose of it before.

Still, at least personally, I have a complicated month since the middle of this month out updates or new games:

-On the 18th comes the expansion of "Lord of the Rings Online", "Helm's Deep" (is currently the only mmorpg with that play)
-The 18th also goes "Sons of Abraham", "Crusaders Kings 2" DLC (one of the best storytelling game), which explores the mechanics of religions.
-Also, as an addition, this month... Dwarf Fortress update!!!!  :o  :o  :o

I'm going to need hours.

You find yourself in a similar situation, take updates or new games for you?

10
General Discussion / Re: Internal Version 243
« on: October 29, 2013, 02:20:02 PM »
•   Added skills (which do nothing yet): cooking, medicine, artistic, crafting.

 :D

11
General Discussion / Re: Tynan - what are *you* looking forward to most
« on: October 25, 2013, 08:12:18 AM »
I love the idea of archeology (I am big fan of movies like Indiana Jones or The Goonies).

If we can make suggestions or offer ideas, will be a pleasure to collaborate.

12
General Discussion / Re: Press: Rimworld in the Web
« on: October 25, 2013, 03:35:32 AM »
Add two new links in Spanish:

http://lacuevadellobo.blogspot.com.es/2013/10/rimworld.html

The second will be excited to Tynan, who discovered the game and looking if he had written more books.

http://gehiegi.wordpress.com/2013/10/18/rimworld-un-kickstarter/

13
Off-Topic / Re: I'll be away for two weeks.
« on: October 23, 2013, 09:46:45 AM »
Good luck, May the Force be with you!!!

14
Off-Topic / Re: What language(s) do you speak?
« on: October 22, 2013, 03:09:04 AM »
Catalan, Spanish, French medium level, little bit English.

15
General Discussion / Re: Tribute to Rimworld (fanart)
« on: October 18, 2013, 04:18:43 AM »
Thank you guys.

If you want more art :
http://renaudg.deviantart.com/

But Exposing my art was not my intention.
Just some encouragement for dev team :)

Great work!!!

Pages: [1] 2 3 ... 6