Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - santial28

#1
Tested again on v1.3.3087

-Core
-Royalty
-Ideology
-Moody

Deleting the folder and manually installing from dropbox (moody version 2.5.6), seems to fix whatever was causing the issue.

I don't know if it's a steam issue, downloading outdated files, or... i don't know. Everything seems to be working now even with almost 40 other different mods.
I hope it helps others if they have the same issue.


BTW, this is a "Must Have" mod for keep track of colonists stats (mood, temp, gear, health, etc) Great Job!

Thanks for your time and your help!
#2
I'm testing it in vanilla v1.3.3087, without any extra mods. The only change was the rimworld version.

-Core
-Royalty
-Ideology
-Moody

Windows are still transparent everywhere (all tabs, tooltips, etc). When moody is disabled, everything works as normal.

All the test were performed on a new colony, and not loading old saves.

The logs shows the following red error (a lot of the same error):

Exception filling window for Moody.MoodyWindow: System.MissingMethodException: UnityEngine.RenderTexture RimWorld.PortraitsCache.Get(Verse.Pawn,UnityEngine.Vector2,Verse.Rot4,UnityEngine.Vector3,single,bool,bool,bool,bool,System.Collections.Generic.Dictionary`2<RimWorld.Apparel, UnityEngine.Color>,bool)
  at Moody.Table.Cell`1[T].Draw (UnityEngine.Rect cellRegion, Moody.Table.Row row) [0x00035] in <ae3e150a46fc49c39021d637c5d9c173>:0
  at Moody.Table.Table.DrawCell (Moody.Table.Cell cell, UnityEngine.Rect cellRegion, Moody.Table.Row row) [0x00047] in <ae3e150a46fc49c39021d637c5d9c173>:0
  at Moody.Table.Table.DrawRow (Moody.Table.Row row, UnityEngine.Rect rowRegion) [0x000d9] in <ae3e150a46fc49c39021d637c5d9c173>:0
  at Moody.Table.Table.Draw (UnityEngine.Rect contentRegion) [0x001e4] in <ae3e150a46fc49c39021d637c5d9c173>:0
  at Moody.Views.SummaryView.Draw (UnityEngine.Rect contentRect) [0x00084] in <ae3e150a46fc49c39021d637c5d9c173>:0
  at Moody.Views.MoodyView.DrawDashboard (UnityEngine.Rect region) [0x00008] in <ae3e150a46fc49c39021d637c5d9c173>:0
  at Moody.MoodyWindow.DoWindowContents (UnityEngine.Rect canvas) [0x000c5] in <ae3e150a46fc49c39021d637c5d9c173>:0
  at Moody.MoodyWindow+<>c__DisplayClass73_0.<WindowOnGuiBase>b__0 (System.Int32 x) [0x00230] in <ae3e150a46fc49c39021d637c5d9c173>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Moody.MoodyWindow/<>c__DisplayClass73_0:<WindowOnGuiBase>b__0 (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
#3
I'm getting the exact same behaviour. All the screens transparent when enable moody.

I've updated the game to 1.3.3087 (the latest stable branch to date, and unstable is on 1.3.3093), and moody stopped working, but i was on v1.3.3066 until yesterday (with moody) without any problems.

Quote
Moody 2.5.6 was built with RimWorld 1.3.7871, so try to get at least that version or later and let me know if that works.

Probably i'm missing something, but doesn't work with 1.3.3087.

Any help would be greatly appreciated.

Thanks!
#4
Hi!. I'm getting an error each time i had visitors. Seems to be related to buy_Stuff_buy_food.. something.


Exception in Verse.AI.ThinkNode_PrioritySorter TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
  at Hospitality.JoyGiver_BuyStuff.TryGiveJob (Verse.Pawn pawn) [0x00030] in <9195c19eff5b49838ff9812aea419a35>:0
  at Hospitality.JobGiver_BuyFood.TryGiveJob (Verse.Pawn pawn) [0x00044] in <9195c19eff5b49838ff9812aea419a35>:0
  at Verse.AI.ThinkNode_JobGiver.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x00000] in <e6d267da40db4a01beb1ee5d02f19dd5>:0
  at Verse.AI.ThinkNode_PrioritySorter.TryIssueJobPackage (Verse.Pawn pawn, Verse.AI.JobIssueParams jobParams) [0x000fb] in <e6d267da40db4a01beb1ee5d02f19dd5>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.AI.ThinkNode_PrioritySorter:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Hospitality.ThinkNode_FilterGuestRooms:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
RimWorld.ThinkNode_Duty:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Conditional:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Tagger:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Subtree:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
RimWorld.ThinkNode_JoinVoluntarilyJoinableLord:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.ThinkNode_Priority:TryIssueJobPackage (Verse.Pawn,Verse.AI.JobIssueParams)
Verse.AI.Pawn_JobTracker:DetermineNextJob (Verse.ThinkTreeDef&)
Verse.AI.Pawn_JobTracker:TryFindAndStartJob ()
Verse.AI.Pawn_JobTracker:EndCurrentJob (Verse.AI.JobCondition,bool,bool)
Verse.AI.Pawn_JobTracker:JobTrackerTick ()
Verse.Pawn:Tick ()
Verse.TickList:Tick ()
Verse.TickManager:DoSingleTick ()
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()