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Messages - Xeewon

#1
Mods / Re: [Mod Request] Portable Turret
January 05, 2015, 04:34:00 PM
haha.. you always did have some of my favorite mods and ideas mrofa :)
#2
Mods / [Mod Request] Portable Turret
January 05, 2015, 12:11:04 PM
While I could mod this myself, I just don't have to the talent in actual coding to pull this off to the best of its potential. I've never seen this done right and it is such a simple mod I'm surprised it has not been. What I'd like to see is where you make the turret on a bench, and that in itself is the requirement for the turret, that way you can set the turret to built at a position when assaulting one of the sieging groups, have a colonist go build it and then man it, only having to carry one part. and then deconstruct it back into that one part when finished, sort of like the E-web concept from Star Wars. Another variant would be a collapsible auto turret, possible having two kinds if possible, one with a solar panel graphic for its own power meaning it would only work in the day. another being just an auto turret, and requiring a small portable generator of the same concept. meaning you'd need to bring the turret and generator into battle able to run at any time of day, but needing two parts to run. The turret and a separate block, the generator. either way I'd like to see the manual  variant :) Thanks again if anyone decides to pick this up!
#3
Unfinished / Re: [WIP] Star Wars
December 26, 2014, 05:57:41 AM
Would be awesome to see full armor for each faction that could be used with say, the prepare carefully mod to make a drop group for that faction? ;) using the idea of the M.A.I. to make astromechs and protocol droids able to be good at constructions and social. even a seperate mod retextured to be able to be in the clone wars era? that way you can be more focused rather than spreading things out. I've had so many ideas for a star wars mod just never had the time to do any of it, or learn the scriping required for things such as the droids and what not. really interested in this Idea/Mod! will either flop as a retexture or have great potential as a total conversion!
#4
Hello there, have to say I love this mod! Having a bug or at least not understanding it. the traders that come with visitors, i try and trade and it tells me i can't afford when i have well over the amount of silver and a trade beacon on the stockpile?
#5
Mods / Re: [Request]Sex And babys
September 02, 2014, 04:54:10 AM
I would absolutely love to see this and a lot of the other ideas put into rimworld! its all about the stories you and your colony create!!
#6
Quote from: Architect on April 27, 2014, 02:41:00 PM
A long, long planned idea of mine, but with something like this you gotta do it right. My eventual intention is to have pipes for conveying bio fuel and things like that, non essential fluids only so that unlikely means water. However, until I can get the pipes going, which I am unlikely to find time for before my exams, that picture would do nicely as a manual transport container? :D

Hmm, never thought of pipes. now that you mention it, it does make far more sense. At any rate, manually loading fuel should be the first step anyway with pipes as a research to make it easier and more efficient. Oh, and that texture is just a core rimworld texture I found in the files, that I added text to, haha. I just love the idea of being able to use the bodies for power >:D
#7
Hey there, Just thought I'd pop down an idea, Bio-fuel generator. mixing plants and/or meat (use for bodies?) into bio-fuel and requiring a supply of bio-fuel to keep running to balance the fact of being able to place it anywhere.

[attachment deleted by admin: too old]
#8
Unfinished / Re: [Project] (Alpha 3F) Neolithic Mod
April 25, 2014, 02:16:06 AM
Looking forward to the future of this! Seems very cool.
#9
Help / Re: Texturer needed
April 18, 2014, 12:30:06 PM
originally the it was just a simple mod that hooked rimworld and ftl for my own sake, but wanting to make it have some use. I made so you were able to pack resources into crates and sell/buy them in bulk by "crafting" them into each other because of the A2 limit of traders. with that fixed in A3, I'm reworking the mod to make it more than just decoration.
#10
Help / Re: Texturer needed
April 17, 2014, 02:12:54 PM
Been busy reworking my mod, textures are much appreciated, thank you!
#11
Quote from: Thoranius on April 12, 2014, 12:42:45 PM
This is a great mod, and will hopefully make it into the core mod eventually. However, it currently has one minor oversight that you may wish to look into.  When harvesting raspberries and agave from a grow zone, instead of needing to be replanted like potatoes and strawberries, they reappear as already replanted crops, as if the harvest plants command was used on wild plants.  You may wish to address this, as some users of the mod may feel that it's a slightly unfair advantage to an otherwise perfectly implemented mod.

Berries and agave are bushes, once grown only need the product to be regrown, not the bush. Unlike potatoes that require to be replanted. This mod works fine.
#12
Help / Re: Recipes?
April 11, 2014, 05:09:07 PM
Bump for new question! :)
#13
Help / Re: Think my Rimworld is illegal
April 11, 2014, 02:33:53 PM
Quote from: mrofa on April 11, 2014, 02:14:53 PM
Dont del the game.
Make something good for the game, like make a mod ,advert the game, provide feedback, if you cant pay for it at the time atleast, try to make something that might get tynan atleast few extra coffie cups (orbital coffie cup strike included) or maybe full rent :D



very valid point, and in fact is what I am doing. Don't have the money to drop $30 right now but wanted to contribute something to the game till I could. so I in in the process of finishing my mod. It will be stuck on alpha 2 for a while but non the less it will be there :)
#14
Help / Re: Texturer needed
April 11, 2014, 09:51:11 AM
Can you believe I never thought to check the wiki? At any rate, the only images I can find there are the ones with the rooms active. But if you were to do that it would be amazing! :D
#15
Help / Re: Think my Rimworld is illegal
April 10, 2014, 04:13:18 PM
Keep playing the game that you enjoy, I do that alot. If I enjoy the game I have the intention of buying it, even if I could continue to get it for free. Don't beat yourself up a bout it :)