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Messages - Kitsune

#1
yay! But a bit little yay, fluffy's colony manger is not there yet or i'm wrong? :'( If so i wait a bit longer. ^-^
#2
Quote from: Devinel on July 14, 2017, 04:03:23 PM
did the work tab get less complicated? i loved the complex way u could config who does what. can i get it back somehow ?


im missing the dwarftherapist mode. it got removed ? i miss it...

Yep it's one of my reasons not to play now because i'm so used to it because it makes the managment so much easier. :D I think we only have to wait till it's updated, cant think of reasons they dont add it again when it's updated. :)
#3
I think so, only a normal wall without roof. I know its uglyier(at least my opinion :D) then the fence but it works i think. ^-^
#4
Thank you sidfu, then i have to think about a solution about this. ;D Sad that we cant say "eat that or that befor that". :-\
#5
I have a little question i alway's make a building like a tavern for guests to sleep and as workplace for my cook's and a nice place to eat. I'm early in the colony building so only pot's to store food for a bit longer freshness. ;D The thing what confuses me is i have a pot in the first room with roasted meat and in my storeroom jerky, the thing is my colonists are ignoring the roasted meat and take the walk thats double the lenght to the jerky. ???

The roasted meat even have more nutrition but they only eat them if i have no jerky and i think i dont have to say what spoils first. ;)

So is that a bug, intended and if, what can i do other than manualy evertime to forbid the jerky?(whole lot of micromanagment)
#6
Is there a changelog or something where i can read changes? Or is github the only place for information because i tried to read the changes there but i cant really get it because the only info's i see there are mostly the changes in the code, if there is no other way it's ok. :D The work on the mod pack is already lots of work and to document the changes are not a priority in time managment.
#7
Are i'm blind or can i be sad that both the fence and the palisade are gone? :'( No early game light defense structure and plantation-defense anymore?
#8
Quote from: Oragepoilu on February 06, 2017, 09:55:52 AM@little kitsune
It use +- 3000 power. Around. Can't tell exactly, I just removed one wire and checked before/after my power usage.

kay~ then i have to upgrade my power supply. :) Thank you.
#9
I have a little problem with my mine extractor. Build it as needed on a deposit of minerals wired it up to the power grid and it dont want to work. ;D
It only shows the symbol as it have not enough power but my steam engines deliver actually 1010W, is this not enough? Because i see nowhere how many exactly the mine extractor needs. :-\

And a little side question, are they infinite or are they running out of minerals some day?
#10
Wanted to ask, if the quarry is now safe to use again? Or is it still destroying savegames? :D
#11
Releases / Re: [A16] Orassans
February 04, 2017, 03:53:53 PM
Quote from: Canute on February 03, 2017, 04:02:11 AM
Quote from: fluffyxai on February 02, 2017, 06:23:23 PM
Quote from: Kitsune on January 26, 2017, 08:33:56 AM
I think i found a little bug.  :) I had a orassan as a prisoner and i want to make friends with his faction and i released him after i heald him up. The problem now is i get no relation points after he left the map as it should be. :'( Cant say to 100% because it was only one prisoner til now but maybe worth to look into it and make a test? If i get new prisoners from them i trie it again definitly, if no one is faster. ;D

I don't know if that's to do with the mod. I seem to remember hardly ever, if ever, getting points for releasing prisoners lol. but might have just been me.
No that is vanila gamedesign.
When you release a prisoner or rescue someone, you are geting +15 standing with that faction when he leave the map.
This worked with Orassans too, at last with older version i don't use them currently.

At least what i see is, with the actual version, it's not working. :'( Maybe because i use the hardcore modpack, so that an other mod makes trouble? ??? Anyone other have tested it, had no hostile visitor kitty's after that one. xD
#12
Quote from: gourmat on January 31, 2017, 06:44:42 AM
Hey, first thanks for making this, looks like an awesome mod compilation, unfortunately I can't get it to start properly, its marked red in the mod section and I get an error at start saying that it has set my version to unknown and therefore wont work properly...so I must have done something wrong, here's what I did:
current rimworld version
downloaded sk jewel and combat mod latest versions
cleared config folder
put modsconfig from the sk mods folder into it
put the two mods into the rimwordl mods folder, it consists of these 2 + core
started game, activated both mods (sk is red), order is core, combat, sk, restarted game
tried to start a new game: combat mod works as I see ammo but besides that there is no content from the sk mod

any ideas where I made an error? thx

And it looks like you done the copying also wrong. :D First you dont need any combat mod because combat realism is already integrated in this modpack. Second if you unpack the modpack you have to go into the folder and find the "mod" folder, in there are a couple of loders like core, core sk ect. Now you have to copy all this folders and put them in the mod folder into the games mod folder. Overwrite when asked. ;)
#13
Releases / Re: [A16] Orassans
January 26, 2017, 08:33:56 AM
I think i found a little bug.  :) I had a orassan as a prisoner and i want to make friends with his faction and i released him after i heald him up. The problem now is i get no relation points after he left the map as it should be. :'( Cant say to 100% because it was only one prisoner til now but maybe worth to look into it and make a test? If i get new prisoners from them i trie it again definitly, if no one is faster. ;D
#14
As i seen the fences are actually more useless or other sayed "decorations" because i seen that a deer and muffalow and even my colonists are "hopping" over them, slow but they are not an "defense" for your plants anymore. :-\ I just build palisades with a door and i'm fine. ;D
#15
Trade is the only way to get seeds if i start without anything or are there other way's? :D
No trader have seeds i can use so far.(skill level to low) :o