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Messages - Jurgio

#1
Hi guys, I've just started creating a pixel-art styled texture pack but unfortunately the game blurs all my art when in game. Is there somehow a way to disable the pixel interpolation and use nearest/point rendering instead? I am quite new to modding and I don't know if there is a simple way to do this so any suggestions will be greatly appreciated. Thanks!
#2
Ideas / Re: Self-medical treatment
July 23, 2016, 05:32:21 AM
Yes please! +1
#3
Ideas / Re: Emergency/override priorities
June 13, 2015, 03:32:33 AM
+1
awww yiss
#4
Ideas / Re: Animated limbs?
June 13, 2015, 03:29:19 AM
+1
#5
Ideas / Re: Watch tower
June 06, 2015, 02:38:12 PM
+1
#6
Ideas / Re: Sense of smell.
June 06, 2015, 11:28:42 AM
+1
#7
+1
#8
It would be great if you were able to reprogram defeated drones to aid your colonists. They're faster, stronger and tougher than normal humans, and having something that doesn't need to eat or sleep, and can work 24/7 (except for the occasional battery recharge) would be really handy. Some of the colonists might not exactly approve of their new robot buddies, but hey what can you do? It's not like they'll try to get rid of them somehow...

Perhaps adding a new research project called 'Reprogramming' that allows you to do this? It wouldn't be easy though. For one, it needs to be a big research project (at least 1200 points needed to complete). Secondly, reprogramming can only be done to drones that have already been defeated (and repaired, obviously, which would be costly) and only at specific 'reprogramming' stations. Reprogramming might also not always work as planned, so the newly programmed drone might have a few bugs or even catastrophic system failures. Of course, if it doesn't work out you can always just repair it and start over again.

Drones would need specific programs of varying complexity in order for them to do any jobs (and also for them to not be all-knowing and all-powerful). For instance, I need a drone to do simple work such as hauling and constructing; I program it with a 'simple work' program. Or perhaps I don't have any good fighters, so I need a drone that can handle itself in an intense battle. It needs to be a good shooter and a good close-quarters fighter; I program it with a 'complex fighter' program. The drones do technically come with a fighting program, but the program specifies to kill your colonists, which is a big no-no.

Adding this complex new feature will obviously take time, but just imagine how more interesting expanding your colony will become!