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Messages - Torkkar

#1
Ideas / Re: Prioritise butcher over cooking.
April 12, 2016, 07:21:11 PM
ah guys I'm pretty sure you can assign Priority in the Bills area just make Butchering proffered or Critical while cooking is normal.
#2
Ideas / Re: "Gay" as a trait
April 12, 2016, 07:18:05 PM
ok to shut everyone up just do this

Add a new section titled Misc Information Display here Sexuality sub Category place Homosexual or Heterosexual in this area along with some other stuff like Vegan, Vegetarian, Meat Lover etc... and so on even the Chemical Interest trait can go here.

doing this will 1 make being Gay not a label but a statement that this colonist prefers sex with their gender. 2 this will free up a trait slot while still showing information about the colonist. 3 it will shut up most people complaining about "Labels"

p.s. the LGTG community wants equality give up the Gay Pride Parade we don't get the straight pride parade why should you get a parade for your sexuality when we don't?
#3
I'd like to suggest 2 things for this mod:

1 Integrated Weapon Arms:
Basically removes a Hand to make a Direct interface with a Weapon in the case of some weapon up to the elbow will be removed.
Stats:

Manipulation -20%
Aim +40% Faster time +60% for Minigun
Accuracy +40% / +10% for Minigun
shows gun equipped at all times

2 Plasteel Endo Skeleton:
Replaces all bones with Plasteel copies making skeletal damage and Brain injuries highly unlikely.
Stats:
UNKNOWN
bonus less chance of bone & Brain injuries.

also for existing rib replacements how bout just make one to replace the Rib cadge instead of each individual rib.
#4
Ideas / Craftable Medicine
September 30, 2015, 04:21:02 PM
ok so here's something we can all get behind a Crafting Table to refine Herbal Medicine into common medicine Ideally this should be possible with cooking + Medicine skill BUT at a cost with low cooking + Medicine skills you will lose a lot of herbal medicine in the process at C1 M1 you'd need 75 Herbal medicine to make 1 common Medicine at 6C 5M you need 35 Herbal Medicine and finally at 10C 10M you make 1 common medicine from just 10 Herbal Medicine and at 20C 20M you have a chance to both make 2 Common Medicines for the price of one with an even rarer chance that you could make 1 glitter world Medicine.

so what's every one think?
#5
Ideas / Re: Hay realistic? & animal improvments
September 30, 2015, 04:11:15 PM
well if a modder out there wants to make it Pet nutrition paste dispenser then just credit me with the main idea and do it! cause I'm no programmer.
#6
Ideas / Re: Hay realistic? & animal improvments
September 29, 2015, 11:30:24 PM
Quote from: Menuhin on August 30, 2015, 07:43:41 PM
Quote from: falcongrey on August 30, 2015, 06:47:29 PM
While keeping all that in mind, the next question becomes HOW complex do you want things to become in the game.

This is the big reason why i don't like what torkkar suggested, it all just becomes too complex.  We currently have 5 meals for colonists, this would be putting more complexity into animal feeding systems then what we currently have for colonists which would seem out of place.

There are plenty of things in rimworld that are not realistic and are wild over simplifications of reality.  The current animal system as a whole imo is well balanced and has a good amount of depth/simplicity considering the broader context of the game that it is in.

have you guys read a pet food package even Blue Buffalo has no fewer than 13 ingredients IDK about you guys but My pets eat more variety in one friggin Kibble than my average meal of Meat + Rice + Starchless veggies (carrots, peas, greens etc...) I eat 3 things my dog eat 21 in one meal I was 1 making a point about how much our REAL pets eat compared to us + most colonists have level 2 animals so the Designated Cook would prep the pet foods or heck just make a pet food mixing machine and have the colonists with Hauling duties simply fill the machine and it mixes & dispenses food like the old Food Paste dispenser
#7
ok so I went to the top link cause I paid for the feature I enter my login name and password then I get a stupid 7 character code that keeps expiring before I can enter it I'm the kinda guy who has to stop and LOOK and the screen & key board when filling those in so I can't enter that code faster than 30seconds Ludeon Studios you guys owe me the monetary difference between your basic rimworld Kickstarter access & the enter your name package OR send me an email form to fill in the stuff I paid for or make it so I can access the feature I paid you for!
#8
Ideas / Re: Remove Turrets
September 08, 2015, 12:16:56 AM
Quote from: Boston on September 07, 2015, 07:58:28 PM
Or, keep the turrets, and make them have to be manned, like a modern MG emplacement, instead of autoturrets.

Ah you realize North Korea now has Auto Turrets guarding no man's land between them and south Korea right? so Auto turrets are a reality why make them manned when we have the tech today.

Also why add Mortars IF the dev's wanted to remove turrets in the first place?
#9
I only have one issue with this mod

I don't see any reason why this mod can't be Self Reliant I'm still going to try this one out but a self reliant mod would be less intimidating without having to load CCL
#10
Ideas / Re: Vegetarian Trait.
September 03, 2015, 10:24:29 PM
Quote from: Shipwrecked_and_Comatosed on September 02, 2015, 11:53:03 PM
Quote from: MultiDavid on August 31, 2015, 06:35:19 PM
As long as vegetarian cooks ONLY make vegetarian food, it doesn't make sense otherwise, and makes it tricky to control how food is made.

It totally makes sense. My brother's wife is a strict vegetarian, but she's not militant about it. The entire rest of the family eats meat and she still prepares and cooks it very regularly for them. You can be vegetarian and not freak out at the mere sight of it.

PLEASE for the log of STEAK! and all that is Barbeque! come to my house and tell that to my Cousin!

seriously man its scary at the family BBQ parties she grabs the meat & runs to the trash can with it... Last time it got physical she is a black belt in judo I'm a Master of Muay thai Boxing not a fun fight to watch over who gets to cook what. I won cause I have more Muscle from my high protein diet  8)
#11
Ideas / Re: Ludeon Forum Team Warnings
September 03, 2015, 10:15:29 PM
ZOMBIE2 you won't find me on it seeing as I was one back in 9th grade and there were 200 of us for Runescape 1 now with Runescape 3 being the current build and their player base going up they opted 5 years ago to cut the moderator chaff and I was cut for my grammar despite being one of the to 20 modderators my ex handle was luac1s_1mP
#12
Ideas / Re: Fences
September 02, 2015, 11:09:51 PM
Fences would be totally AWSOME! corners would be tough to draw though but still really useful!
#13
Ideas / Re: Suggestions wanted: Animals!
September 02, 2015, 10:58:18 PM
Quote from: MultiDavid on August 27, 2015, 09:30:15 PM
Giant Caterpillar, enough said xD

Lol! all that comes to mind is:

Mosura ya Mosura
Tasukete yo te yobeba
Toki o koete
Umi o koete
Nami no yo ni yatte kuru
Mamorigami
Mosura ya Mosura
Yasashisasae wasure
Arehateta
Hito no kokoro
Inorinagara utau
Ai no uta

10 points to whoever guesses this reference ;D
#14
Ideas / Re: Vegetarian Trait.
September 02, 2015, 10:53:13 PM
Quote from: Feirfec on September 02, 2015, 07:20:13 AM
at the moment i want a way to limit what my colonist give animals as treats.

currently i've a limited meat available and a heap of the veg, guess who is getting steak for treaties

*yelling in back ground*
"arhhh fawking potato soup again, who do i have to kill around here for a decent feed"

the pet being trained obviously

and MultiDavid of ALL the things you could have said you pick a mod to tell me about and Ignored my line "I want Mushrooms to go with my Muffalo Steaks" well played sir for not blowing the Mention of Meat eating in a Vegetarian thread  ;D
#15
Ideas / Re: Ludeon Forum Team Warnings
September 02, 2015, 10:47:23 PM
Fair enough I can see how that was insulting & ZOMBIE2 don't doubt other peoples online careers it just irritates them. Point being I don't need you to believe it when I say I am what I am or was.