Quote from: LustrousWolf on July 24, 2016, 04:46:25 PM
This mod will be mostly unbalanced though am I right? Since players start at different times. Meaning A player could of spent 10 hours on a server. Have over 5000 plasteel charge rifles and power armor, and then a new player joins and that first player can send the second player say 2500 plasteel 3 charge rifles and 3 power armor sets and they have an easy ride through the game. Maybe there should be some limits as to how much you can send and a time limit where it has to recharge?
EDIT: Also, I assume this mod will not work with any mods, as all players need the core game to play without problems with other players on the server? And can the server work if all players have the same mods on that server?
I think it is better if you just keep rimworld multiplayer a private matter for now - get the tech working before you worry about balancing and let the players decide if they want to exploit something or not.