Ludeon Forums
- February 01, 2023, 10:15:48 AM
- Welcome, Guest
![]() |
RimWorld 1.0.2059 rev1005
Verse.Log:Message(String, Boolean)
RimWorld.VersionControl:LogVersionNumber()
Verse.Root:CheckGlobalInit()
Verse.Root:Start()
Verse.Root_Entry:Start()
Player's username: CODEX
Verse.Log:Message(String, Boolean)
Multiplayer.Client.Multiplayer:.cctor()
......
Does not connect
Nutrient paste dispenser. That is all.doesn't fix the problem if the prisoner is unconscious due to pain or surgery, at which point best meals are hauled.
This mod does not touch what a pawn is wearing
Do you have the Change Dresser mod - https://ludeon.com/forums/index.php?topic=35632.0 ?
That's probably what's causing the issue. I'll assume you're playing A17 at this point. There were two version of Change Dresser for A17, the original version and the BETA version. I'm going to guess if all yes so far that you're using the BETA version.
More than likely what's happening is the pawn has a battle outfit assigned to them. When they become drafted, the worn apparel tries to be placed into a Change Dresser, no applicable Change Dressers are found (due to filters) and are dropped on the ground. To fix this build another Change Dresser that accepts all apparel but set its Priority to Low (default value) so that no pawns intentionally store apparel in it.
If I'm completely off base let me know!
If you have encountered a modded door, which doesn't work with locks and you would want it to work, it would be a good idea to mention precisely which door and which mod you are talking about. With a bit of luck, it might turn out that the problem is easily fixable. If not, the button might be easy to remove, making it clear that it will not work. Not telling which door you are talking about will more or less make sure nothing will happen.
Also even if nothing happens, some people (like me) would like to know which specific doors are incompatible with this mod.
As far as I know the game license says (more or less) that you can mod whatever you want but Ludeon is allowed to use any ideas or systems from any mod in the game without attribution or compensation to the modder who did it first.
I don't know how that stands legally, but I'm quite sure I read it in the game license.
The terms are here https://ludeon.com/rimworld/EULA.txt but I don't have time right now to re-read and confirm exactly what it says.
By that logic Bill Gates could give away any Software, that runs on Windows, for free. I don't want to derail the topic. I'm just pointing out that what you say makes absolutely no sense.
Fully disagree. The game is not feature complete. I don't want the Devs to waste time on "optimization" they will likely break in the next patch
The key word is alpha. Alpha is for bringing out new features. Beta is where you start fixing minor annoyances.
How do you want to know how many people use which mods?
Suggestion
Add more size options to configure like
L, XL, XXL, 2XL, 3XL, 4XL
so we can separate more then just XL and XXL for example I want my recourses to be XXL, I wan't my drugs to be XL, and then I want my meals to be something even smaller but little bigger then default and I have no option for that
I hope Ludeon has time to integrate more mods into rimworld..I assume legal/monetary issues are the white whale there..that said I play with like ~30 odd mods and none of them are the ones you are suggesting. I think a few of these like crafting hysterics are already implemented in the game.