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Messages - SilverCoin

#1
Ideas / Generic wants of a scrub
July 03, 2015, 05:15:52 PM
Does about 2 - 3 weeks of solid playing (Finished School, not truant or lazy) as scrub but :L
I'd personally like to see an upping in difficulty with Sieges as I feel that I can just send a few guys over to mess 'em up with snipers and game over for them. This could be countered by them setting up some defences of their own (Personal shields don't count BTW) such as improvised turrets and buildings to eat, take cover in and sleep. I am also excluding that you can as the children today say "rekt" them at night whilst they are asleep so turrets, farming and power would mean that they could stay longer before B***ering off.
Seems petty but I was super hyped for Sieges.

Also they always pick the worst of locations to set up and if the resources gained usually aren't worth what you used getting the stuff to deal with them ("Food",steel & Dead bodies).

also I'd quite like to see some patrol routes in the game similar to Gnomoria. This can almost be achieved by setting allowed area but have to set them to only be allowed there and have to draft them. Also this could be topped by setting allowed areas at certain times.

Hauling priorities are my second issue, I'd LOVE to see some customisable ordering to prevent chunks being halled over dead corpses (this may already be implemented but find myself staring at full fields) again back to the "Wants of a scrub".

Anyhoo thanks for reading!
-S.C The legendary SilverCoin
#2
Ideas / Re: [Poll] What would you like for A12?
July 03, 2015, 05:05:19 PM
If you're looking for tiered construction "Superior Crafting" is a mod where you have to research building with steel and power (Fun in theory hard in practice)
Quote from: ZestyLemons on June 11, 2015, 02:16:18 AM
I'd love to see relationships fleshed out sometime soon, but I'd also love to see some more tiered building stuffs.

Lots of the crafting is resource -> product right now. It's pretty simple, but I miss the Dwarf Fortress crafting of resource -> refined resource -> combine with other refined stuff for product.

I found myself very wealthy, but didn't really have anything to invest into but more medicine. I would've loved to have some gunsmithing, armor crafting, and technology crafting stuffs to fill my colonist's time.