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Messages - DaLosar

Quote from: Delekhan on July 12, 2015, 05:44:22 PM
Will there be an update soon to fix all the bugs that were reported?

I wouldn't count on it, seems like a lot of bugs and some mods need to be updated.
Quote from: wlgorrez on July 12, 2015, 01:19:57 AM
In vanilla i simply right click the blueprint and select the material to use. Is it different in this mod?

Not exactly, it works the same, however in 1.8 you can't make walls out of wood logs (not sure if it is a bug or intended). To make walls you need wood planks, which are made in the sawmill.
Researching Crafting I doesn't enable cotton and devilstrand farm, researching Agriculture I doesn't enable rice, corn and strawberry (both without Seeds Please mod).

With Seeds Please I can't grow tomatoes, watermelon and possibly other stuff, and the crops mentioned above can be planted even without research.
For plastic and rubber you need to refine crude oil on a chemical laboratory. To get crude oil you must first create a drill to make a fissure on the ground, then use an automatic miner to extract the oil (it can also extract other materials, such as steel).

At least thats how it worked on 1.7
The only thing I missed so far was the Seeds Please mod, its not working properly ATM (at least not here).

Did its original author stop updating it? Will it be updated for this pack? I asked because I think crops are overpowered in the base game and I feel Seeds Please works well with this mod's difficulty.

Also, I'm not sure if it is a bug, but I cant see rest effectiveness modifier for some materials. I can see for bamboo and wooden parts for example, but not for steel parts. Also, wooden parts state a rest effectiveness of 129% and a wooden bed has a rest effectiveness of 103%, I'm not sure if that is intentional or not.