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Messages - lolasaurusrex1234

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1
Stories / Re: Awesome experience I had tonight!
« on: October 24, 2013, 06:01:18 AM »
It's so easy to get super attached to your colonists. One of the early rounds I played had an assassin that was the only person who could shoot well, and the amount of times he single handedly took on entire waves of raiders was insane. It's crazy how easy it is to assign personality to them. "Oh he's very brave, he's a fun guy, he's very smart."

2
Stories / Awesome experience I had tonight!
« on: October 23, 2013, 09:58:21 PM »
I had a very intense session tonight with this game.

Since I got access to the pre-alpha, I think I've put roughly 30 hours into this bad-boy, so I thought I'd seen most of what this build had to offer. Boy was I wrong.

I started a new game and decided to play a base using the Random storyteller AI. I then set everything up like I usually do (solar generators, holding building, then bedrooms for the colonists etc.) Roughly an hour passed without any peep from the raiders. Eventually, I got a wave or two with only a couple of bodies being thrown at my defences. Meanwhile, I find several huge veins of iron, and being planting crops to sell. I manage to amass a small fortune of materials.

I use the free time to build a massive fortress, complete with defences, and a solar array. By the second hour of gameplay, I have 18 colonists, a stupid amount of resources, and enough guns to repel a small army.

Then this happened.


I haven't counted them, but there must have been 30+ raiders in this party. I immediately dropped everything, and send my guys to tool up in the armory.



Once everyone had a suitable weapon, I arranged most of my forces in a defensive line. The rest were spaced out behind cover anywhere they could find. Some even managed to get around the enemy just as they enter the valley. It was these colonists who fired the first shots, as they were able to surprise an enemy concentrating on sniper fire and turrets.



About 30 seconds into the fight, their ranks were starting to thin, and we'd only taken a single casualty. Despite being outnumbered 2 to 1, things were actually going well.



Of course, this game being what it is, things took a wrong turn from there. Suddenly, someone managed to lob a grenade behind the sand-bag line, blowing a hole in our defensive line, and killing a good third of our forces.



Over the next ten or so seconds, most of our forces are killed. Our head of security, the assassin Acosta, holds the enemy onslaught at bay long enough for a few colonists to escape round the corner into relative safety. As the final man makes it round the corner, Acosta single handedly kills 4 men with his rifle. He finally gave up, riddled with bullets, the bodies of his friends and foes littering the ground around him. A true badass.



This is what was left, after the retreat.



It was now 19 v 3. Worse odds than before. Fortunately, I had a long line of auto turrets, that the raiders would have had to get through if they were to make it inside my base. I used the time they spent dealing with the first few to pull a hail Mary flank around their left side. As they made their way down the centre of the valley, I set my three remaining men up to force them into a crossfire, between our guns and the auto-turrets.



Unbelievably, this worked. They funneled right into a meat grinder of bullets, all at the same time, dropping like flies. Once the guns died down, there were more than 15 bodies lying dead right beside the bases outer wall.

The three raiders left alive wisely decided to flee.

We found one raider incapacitated near the outer wall. To save, or not to save?



For the hard working men and women of Crashville, you prick.


3
General Discussion / Re: Who are your YouTubers?
« on: October 23, 2013, 10:00:24 AM »
I second Scott Manley. He's really good at breaking complicated games down, and is a really good speaker to boot. The other YouTuber's I really like that do these kind of games (das24680 and Zemalf) already have videos up.

4
Video / Re: Pre-Alpha Spotlight: RimWorld
« on: October 21, 2013, 04:34:57 AM »
Thank you very much, guys. I'll be doing more RimWorld videos as the game evolves, hopefully culminating in a full blown review!

5
General Discussion / Re: Introduce Yourself!
« on: October 20, 2013, 04:05:42 PM »
Hi! I'm lolasaurusrex, and I'm a computing student from the UK.


-What introduced you to RimWorld? Or to this style of game in general?

I played Dward Fortress casually for a year or so, before deciding it was too complicated to stick with. I've been floating around for ages looking for a similar game with a style I like. I saw this game on Kickstarter and was immediately attracted to it.

-What's your favorite other game?

My favourite games of all time are Morrowind and Counter Strike. Lately been playing a lot of Persona 4 on my Vita.

-What kind of breakfast cereal is the best?

Bran Flakes all the way.

6
Video / Pre-Alpha Spotlight: RimWorld
« on: October 20, 2013, 03:57:39 PM »
I really like to make information dense videos on alpha/beta versions games I'm looking forward to, for people on the fence about pledging/purchasing. Here's one I did on RimWorld.

http://www.youtube.com/watch?v=hljmfDEeqU0

On a side note, holy shit is this game great. Cannot wait until it's finished! I eventually had to turn off FRAPS because I was running out of HDD space to store footage on, that's how long I played this game for yesterday.

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