Quote from: MeMyselfAnDie on July 25, 2017, 09:44:14 PMNon-colonist pawns die like 2/3rds (I think, maybe 1/3) of the time, to prevent you from getting colonists too fast. But I am pretty sure they would be compatible.
Would it be possible for you to make a version that is compatible (or I suppose replaces the functionality of, since I think they change the same function) with no death randomness?
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Releases / Re: [A17] Death Rattle (2017-7-18)
August 07, 2017, 10:59:47 PM #2
Ideas / Re: Your Cheapest Ideas
June 04, 2016, 09:38:34 PMQuote from: b0rsuk on June 03, 2016, 03:03:34 PMMaybe people with the dog phobia would run, but the cat phobia people would get a small/medium mood loss?
Colonist traits:
- dog phobia, colonist automatically retreats from nearby dogs. Lots of people are terrified of dogs, especially if they had an accident in childhood etc.
- cat phobia: yes, it exists, maybe not as severe. But my employer thought cats are creepy.
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Outdated / Re: [A12d] Project Fallout v1.1c (Updated 3/6/2016)
April 03, 2016, 08:14:04 PM
Hey Ashborn, think you could make your mod compatible with combat realism?
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Outdated / Re: [A11c] More Mechanoids (v1.05 - updated 29.07.2015)
August 01, 2015, 12:29:22 PM
May I suggest SC compatibility? Or if it's already in, how would I go about hacking mechanoids?
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