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Messages - MikeOfDragon

#1
Releases / Re: [A17] Death Rattle (2017-7-18)
August 07, 2017, 10:59:47 PM
Quote from: MeMyselfAnDie on July 25, 2017, 09:44:14 PM
Would it be possible for you to make a version that is compatible (or I suppose replaces the functionality of, since I think they change the same function) with no death randomness?
Non-colonist pawns die like 2/3rds (I think, maybe 1/3) of the time, to prevent you from getting colonists too fast. But I am pretty sure they would be compatible.
#2
Ideas / Re: Your Cheapest Ideas
June 04, 2016, 09:38:34 PM
Quote from: b0rsuk on June 03, 2016, 03:03:34 PM
Colonist traits:
- dog phobia, colonist automatically retreats from nearby dogs. Lots of people are terrified of dogs, especially if they had an accident in childhood etc.
- cat phobia: yes, it exists, maybe not as severe. But my employer thought cats are creepy.
Maybe people with the dog phobia would run, but the cat phobia people would get a small/medium mood loss?
#3
Hey Ashborn, think you could make your mod compatible with combat realism?  :D
#4
May I suggest SC compatibility? Or if it's already in, how would I go about hacking mechanoids?