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Messages - Tarrke

#1
Translations / Re: [Traduction] FRANCAIS - v1.0
April 12, 2014, 07:12:21 PM
Hey,

great great job. I just manage to review the first directory, but here it is. Some comments are inserted but most changes are rephrasing and typos. Next directories later.

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#2
Translations / Re: Need info ablut translation.
April 12, 2014, 05:01:26 AM
As far as I know translation files are in the mods directory. For the Core system you should find them in the Path-To-Rim/Mods/Core/Languages/LANG/ then you'll get the files.

You don't really need to know XML and all the stuff, just hos XML works (that is saying this is a Markup language, if there is an opening statement like <balise> there should a closing statement </balise>. Between are the important info).

Yeah you'll need to know your target langage  ;D
#3
Yeah but, what if we can just build floor on the gaz giant, like islands on the sea, staying up thanks to powerfull gravitational fields. Then aren't we build upon the gaz giant ?

So that can be possible, just imagine it.
#4
Translations / Re: Notes on doing translations
April 11, 2014, 03:54:36 PM
I found out that french translation file in the Core Mod and just correct it a bit.

I'd really like to help translate the full game into french.

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#5
Quote from: Blackjack1000K on April 04, 2014, 12:16:48 AM
One suggestion:
Could you add my favorite weapon called a Railgun.

Just to be quite sure, you'd like a gun that fire ray just like a Star Wars Blaster or more like some continuous fire like the Unreal's linkgun ?
#6
Don't really know, didn't test it but I found that Storytellers comes with a desired population section. Try upgrading this number to 5 and launch a game.

<StorytellerDef>
<defName>Callie</defName>
<name>Chill Callie Classic</name>
<description>Callie is a less aggressive version of her sister Cassandra. She's good for a first game.</description>
<quotation>It starts out pretty chill, but it gets really exciting at the end!</quotation>
<incidentMakerClass>IncidentMaker_ClassicEasy</incidentMakerClass>
<listOrder>10</listOrder>
<portraitLarge>UI/HeroArt/Storytellers/CassandraClassic</portraitLarge>
<portraitTiny>UI/HeroArt/Storytellers/CassandraClassicTiny</portraitTiny>
<desiredPopulationMin>3</desiredPopulationMin>
<desiredPopulationMax>25</desiredPopulationMax>
<desiredPopulationCritical>500</desiredPopulationCritical>
</StorytellerDef>
#7
Mods / Re: [REQUEST] Robots mod
April 03, 2014, 02:25:42 AM
I understand the concern about game balancing with bots, but there are thing bots can do human can't and Bots may be great in this. First it goes without saying that bots need materials to be build and time should be expensed to build one. Then we can have just some Bot fighting arena where humans can go and enjoy a good fight. This won't break the game at all.

Having humanoïd hard working non eating non sleeping bots can become a bit boring. But having R2 and 3PO wandering in the place is sure fun.
#8
Support / Linux - Game won't launch
April 02, 2014, 03:49:30 AM
Hi,

I first read the Readme file, so I'm using the smal script provided as I'm using fr_FR local. The script end with this output. Any hints ?

jgay@fulkerson:~/temp/RimWorld363Linux$ ./start_RimWorld.sh
Set current directory to /home/jgay/temp/RimWorld363Linux
Found path: /home/jgay/temp/RimWorld363Linux/RimWorld363Linux.x86_64
Mono path[0] = '/home/jgay/temp/RimWorld363Linux/RimWorld363Linux_Data/Managed'
Mono path[1] = '/home/jgay/temp/RimWorld363Linux/RimWorld363Linux_Data/Mono'
Mono config path = '/home/jgay/temp/RimWorld363Linux/RimWorld363Linux_Data/Mono/etc'
/dev/input/js0: driver version: 2.1.0 (20100)
/dev/input/js0: fd 3, buttons 9, axes 0, name Lite-On Technology Corp. Lenovo USB Keyboard
./start_RimWorld.sh : ligne 25 :  6556 Abandon                 LC_ALL=C ./$GAMEFILE $LOG


Got into that script and activate logs for any launch. Here is the log file I got.

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#9
Mods / Re: [REQUEST] Robots mod
April 02, 2014, 03:46:05 AM
Amazing !

I'm looking toward robo main construction chain and begining in modding. I'd really like to help with this, if you wana. You can reach me by mail or PM here. I'll post some of my work when I'll see it fits, but i'll set up some github repo in the day to share the early work on that.
#10
General Discussion / Re: Introduce Yourself!
April 02, 2014, 03:40:55 AM
Hi there, I'm Tarrke and I just bought a copy of this incredible game.

I've been playing videogame since my childhood and I really enjoy that kind of sandbox games where I can spend hours and days just watching my peoples doing stuff. I found this one in a french video gamimg publication.

My favorite game, arsh... Of all times, it may be Chrono Trigger but really, only one ?

My most embarrasing videogaming moment ? Well one day I just catch a call from work asking for news. I told them it was saturday so I stay home and they remind me that it really was tuesday in fact...

I'm not a cereal eater, the best breakfast is ham and cheese between two slices of bread freshly cooked.
#11
Bugs / Re: [W|Alpha 2] Colonists frozen [mantis]
April 02, 2014, 03:34:17 AM
Got the same problem but don't have any save to show right now. The same fix worked however, just destroyed some in construction buildings until the one causing problem was found. It was indeed a solar panel.