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Messages - Dartonian

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General Discussion / Re: Show me your killboxes!
« on: July 27, 2017, 02:56:14 PM »
Do those defend adequately against raids? How many are typically destroyed by hostiles?

Early in the current colony maybe a colonist or two might be downed in a particularly bad raid, but now that I have a barnful of muffalo & alpacas anyway, I might as well use the extra babies as war dummies. Don't take long to train and they usually reproduce fast enough for the current frequency of raids. Though, this turret layout definitely did work out hella lot better in A16.
I feel that. Do you have a picture of your base?

General Discussion / Re: Show me your killboxes!
« on: July 26, 2017, 03:13:01 PM »
It is with the medieval times mod. But its between two mountains AND *dam dam dammmm* ...there was deep water.

So no meele unit can attack the north!

Have to pump water, so this is not how the map starts. The Mortas can attack the point where the enemy goes into the water.

Damnnn that's sick

General Discussion / Re: Show me your killboxes!
« on: July 26, 2017, 03:12:45 PM »
In my base I have a wall surrounding my farms with, I suppose these are still killboxes, scattered along the perimeter so that sappers won't have anywhere to go. I either have them like this,

or in a right angle.

I have switches to turn them on if I ever have any power issues (currently I don't so I leave them on) or if there are manhunters I don't want destroying my turrets and would prefer to ignore.

Do those defend adequately against raids? How many are typically destroyed by hostiles?

General Discussion / Re: Tribal Survival Community Challenge
« on: July 25, 2017, 09:10:01 PM »
I'm down, should I post YouTube videos and keep yall updated on it?

Video / Rimworld Alpha 17 Let's Play (Vanilla, Cassandra Rough)
« on: July 25, 2017, 06:48:54 PM »

Could you give me feedback on the videos please? Pros and cons please. Thanks! ~Dartonian

Video / Different Killbox designs
« on: July 25, 2017, 06:47:31 PM »
Hey, I made a video talking about 2 different types of killboxes, could you check it out? Let me know the good and bad parts of the video, as well as other types of killboxes that I could make videos on? Thanks! ~Dartonian

General Discussion / Re: Mountain Fortress
« on: July 25, 2017, 06:26:57 PM »
I was so confused, I kept thinking it was a modern thread and that you just though A13 was the new release

General Discussion / Show me your killboxes!
« on: July 25, 2017, 05:24:25 PM »
Show me your killboxes and how you made them/why they're special! I'm doing research for a second YouTube video on Rimworld killboxes and I want community ideas!

General Discussion / Re: need help building defenses
« on: July 25, 2017, 12:12:06 AM »
I made a YouTube video about a few different kind of killboxes, I'd say go check that out for tips

General Discussion / Re: Loading Times in Unity
« on: June 20, 2016, 02:15:38 AM »
That's impressive! What are the specs of your computer?

General Discussion / Loading Times in Unity
« on: June 19, 2016, 06:47:55 PM »
Tynan, how long does it take for you to build and run on your own computer with Unity? This game is pretty big, so I can only image how long it would take you to test a simple feature..

General Discussion / Re: Some questions
« on: June 02, 2016, 07:13:38 AM »
I'm pretty sure you can smelt armor in the cremator

General Discussion / Re: Questions about development
« on: June 01, 2016, 05:53:29 PM »

General Discussion / Questions about development
« on: June 01, 2016, 04:38:25 PM »
So I was trying to figure out what language Rimworld was coded in, and I found that it was Unity C#. I was wondering, is it Unity3D with Tynan's engine overtop, or Unity2D with the engine overtop? Also, about how many lines of code is Rimworld right now?

General Discussion / Re: Visitors wait location
« on: May 03, 2016, 05:23:15 PM »
Guest bed? Is that in vanilla or a mod?

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