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Messages - MisterMasada

#1
I run CE alongside Humanoid Aliens Framework and the Androids mod (with it's CE patch), any and all androids I see, raiders, caravans anything, none of them have ammo, they carry guns with no ammo in their magazines, and no ammo in their inventory. I also use Simple Sidearms so I'm not sure if that has something to do with it.

I've done some light google searching and haven't found anything on the topic, so, has anyone else had the same issue?
#2
Could I suggest the Mk. 18 Mod 0 grenade launcher? It was a crank powered belt fed grenade launcher used by the US in Vietnam, this video here https://www.youtube.com/watch?v=09RKpXYuxyQ talks about it in good detail. I think it would be a good "entry level" AGL for a colony.

Also, I *think* I saw Kords mentioned before, so I have to ask (and I really hope this is a yes), are you planning on creating emplaced weapons that you *have* to install somewhere to use? I like man portable GPMGs and whatnot, but my pawns can't usually carry enough ammo for them to be useful, perhaps have two versions of some of these weapons, a fixed version and a man portable one.
#3
Help / Re: New to modding, want to make a CR Patch.
January 25, 2017, 11:00:41 AM
Quote from: Azzarrel on January 25, 2017, 09:14:00 AM
Did you already release your CR patch?
I would like to fine-tune some of the Halo weapons to be CR compatible and looking into your CR patch might give me a solid way to learn it ^

Sure, here you go https://ludeon.com/forums/index.php?topic=29191.msg304296#msg304296

Some of the stuff might be a little bit unbalanced but I don't know, I haven't done much testing (I've just been making sure it works). I also STRONGLY recommend that XML Copy Editor program (it's what got my mod working because I forgot to close a few verses).
#4
Rimfall: The Frontier (1.30) Combat Realism Patch (A1.0) is a go.

https://mega.nz/#!eFcgATiJ!eaJ4-CeACXobqwqhFjC28ujA4sSKqFy3hTzDyzoycDo

Feel free to PM or quote about any balance concerns.

EDIT: I should mention, I have not tested any of the Anti-Titan weapons or the Volt, I just finished those up and I'm too tired.
#5
I have everything but the anti-Titan weapons and the SMR working.
EDIT: and the Volt, forgot about the Volt
#6
Help / Re: New to modding, want to make a CR Patch.
January 24, 2017, 04:47:15 PM
Quote from: Vandris on January 24, 2017, 05:52:09 AM
Make sure your mod load order is correct
Core>Hugslib>CR>Rimfall>Patch

Make sure you've correctly named all ThingDef entries. It's case sensitive.
If you use XML Copy Editor, you can check if your file is well formed, which helps clean up the file.

I'm a noob so I can't be of much help, but I hope that was useful in some way. Good luck. :)

I FIXED IT!

That program was a big help squashing some of the smaller issues, the rest of it was due to me forgetting to put underscores in places or accidentally putting them where they didn't belong.
#7
Help / Re: New to modding, want to make a CR Patch.
January 23, 2017, 08:39:32 PM
Quote from: Jaxxa on January 20, 2017, 09:05:58 PM

Thats how I would start.

Well, I've spent the past two days working on this patch, and I thought I had finally gotten to the point where I could test it only to run into some errors that seem to indicate some fundamental flaw in the XML I wrote up.

Error Logs http://imgur.com/a/klEWI

Broken Patch with all the XML stuff https://mega.nz/#!vMF2QBpJ!sPSYPZTS0YWKmnTDYD_CNxaHlH7FF3fudl-noCPV0Ig

Sorry, but could you give me a hand here? I have no clue what I've done wrong.
#8
Quote from: MayPeX on January 22, 2017, 02:14:47 PM
I took sources from the Titanfall wikia page on Ammunition. http://titanfall.wikia.com/wiki/Ammunition

And notably from Ahoy's channel, he mentions cartridges roughly a minute into each video. https://www.youtube.com/playlist?list=PLOQZmjD6P2Hl5SosoDVcVt1w3xR3WgkZ9

Regarding Titanfall 2's additional weapons there is solely a lack of information on them. Making an educated guess would be the best thing to do.

Danke, I will continue my work, it's slow going (but I'm also completely new to this)
#9
Question, where did you find the caliber information for the weapons?
#10
Help / Re: New to modding, want to make a CR Patch.
January 21, 2017, 11:49:20 AM
Quote from: Jaxxa on January 20, 2017, 09:05:58 PM
Did you ever do those find the differences between these 2 image puzzles?
Basically start there, but instead of images you are looking at the .xml definitions for the weapons.

Find the definition for a weapon in CR and compare it to a definition in the base game, ideally the same or similar weapon.
The Notepad++ Compare plugin might help or any number of other tools, or you can eyeball it.

These differences should show you how to convert these other weapons to be used in CR.


You will probably want to create a new patch mod that will have to be loaded after CR and Rimfall. In the new mod you will have these .xml definitions that will override the definitions in Rimfall to make use of CR.

Thats how I would start.

That sounds very sensible, I'll see what I can figure out.
#11
Help / New to modding, want to make a CR Patch.
January 20, 2017, 05:38:42 PM
I'm completely new to modding RimWorld and have limited experience with creating mods for other games, however, I would like to try making a CR patch for this mod https://ludeon.com/forums/index.php?topic=29191.0 that adds weapons from the Titanfall series of video games.

I know it's going to involve a lot of work with .XML files, I have Notepad++.

I'm sure that I can learn a lot just by looking at other CR patches but I'm still not sure where to start, so any help on the matter would be very welcome.
#12
Quote from: MayPeX on January 19, 2017, 03:23:15 PM
Quote from: MisterMasada on January 19, 2017, 09:12:31 AM
Do you have any plans for Combat Realism compatibility?

Short answer, yes.

However I feel I will work on Combat Realism compatibility once all weapons have been accounted for. So it may be some time before you see a patch from me. Saying that, I have no issue with anyone else making a patch in the mean time and sharing it. My reasoning is that I don't want to have to updates the base mod and update a CR patch every time a new weapon is added. I'd rather get it all done in one go after all the weapons are in.

...Maybe it's time for me to learn how to do a little modding.
#13
Do you have any plans for Combat Realism compatibility?