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Messages - notfood

#1
Quote from: Tragix on July 02, 2020, 03:11:58 PM
Never heard of Pawnmorpher. If HAR offsets are messed up, it's most likely a patch conflict between the two. If it's opensource, I will take a look and see what I can do to resolve a conflict - Post the mod link and I'll look.

https://github.com/Tachyonite/Pawnmorpher
https://steamcommunity.com/sharedfiles/filedetails/?id=1786466855

They're a team and they're open to PRs.
#2
Recent update broke Pawnmorpher, it used to work fine.

#3
Just to let you know that 3.0 breaks Multiplayer support. You need to use 2.1.2.

Why break away from HAR though? What was the issue?
#4
Releases / Re: [1.0] SeedsPlease!
August 19, 2019, 06:00:32 AM
Use Master instead
#5
I'd like feedback about MoreThanCapable, people use it but they haven't said anything about the changes.
#6
Rainbeau, just letting you know that I made a fork of Pawns are Capable over here Source

I'll be waiting for any of your concerns then publish on steam if there is no issues.
#8
Releases / Re: [1.0] SeedsPlease!
May 30, 2019, 12:16:55 PM
Seed management has nothing to do with difficulty, indeed. Growing a farm isn't something instant like in vanilla. You have to take time to grow it, try using plowing mods like Fertile Fields to increase the growing speed. This mod is a difficulty challenge, if you can't balance your produce between seeds and mouths to feed, you will have a hard time.
#9
Releases / Re: [1.0] SeedsPlease!
May 29, 2019, 07:33:21 PM
No? I play with it all the time. You only need to sacrifice part of your harvest when you want to expand your farm. Otherwise it stays consistant and over time it grows anyhow there is only chance to gain more seeds over time.
#10
Releases / Re: [1.0] SeedsPlease!
May 25, 2019, 10:10:20 PM
No XP bug is fixed in master. Go test it.
#11
Releases / Re: [1.0] SeedsPlease!
April 28, 2019, 10:19:48 AM
@ksaturn

That says, if it has seeds and it can yield now, grant xp, otherwise not. It's the same in vanilla except it doesn't test for seeds.
#12
Releases / Re: [1.0] SeedsPlease!
April 27, 2019, 09:14:20 PM
It's been reported to me before, but I don't know what could be causing the missing xp. In my games it runs fine, the xp is doubled as usual.
#13
Releases / Re: [1.0] Zetrith's Multiplayer
March 21, 2019, 01:36:01 PM
Fertile Fields uses System.Random instead of Verse.Rand on generating those chunks, it's my mistake that has carried over the years.

It needs to be fixed.
#14
Releases / Re: [1.0] Infused - Equipment enchantment
March 18, 2019, 04:17:37 AM
Use master, it's a bug I already fixed and hasn't seen forum release.
#15
Releases / Re: [1.0] Zetrith's Multiplayer
March 09, 2019, 01:52:25 PM
Quote from: LudoConfederate on March 08, 2019, 03:23:52 PM
Trying to play with my daughter over her spring break. Can't tell you how excited she was. Unfortunately, we can only go a couple minutes before getting dsynced, regardless of who hosts. We pared our mod lists WAAAY down to only use fully compatible mods, using the same mod settings and in the same exact order.

I attached the Arbiter log because it exceeded 20000 characters.

edit - It says Wrong Random State on Map 0 or Random state from commands doesn't match

That usually means your config files differ.

Either share the config files from host to client (Mod_XXXX.xml and ModsConfig.xml) or delete them in both.