So, there's discord for this mod? how do I get there?
anyway, i've encountered something... silly.
Namely, when a bridge I built gets destroyed during fight, it does disappear... except it's effects don't. 87% walk speed on shallow watter, can't terraform the affected tile, can't rebuild a bridge, and obviously can't deconstruct it because it doesnt exist (only the tile "properties" are locked).
one fix that I found is using this horrible 21x21 Rock tool from dev mode, then use terraforming all the way back to shallow water, and the tile is fixed....
except the surrounding 21x21 area is completely f****d.
Is there some better solution to this problem? or at least is there some way to run that horrid 21x21 tool, but with only on 1x1 area?
EDIT: ok, now, after playing rimworld for X years, I discover the "set terrain" dev command (setting the terrain to shallow ocean water again fixes the problem too)
still, the bridges should be either: un-destroyable, and possible to remove with "remove floor", OR, destroyable, but setting the terrain type back to the proper one after they're destroyed.
anyway, i've encountered something... silly.
Namely, when a bridge I built gets destroyed during fight, it does disappear... except it's effects don't. 87% walk speed on shallow watter, can't terraform the affected tile, can't rebuild a bridge, and obviously can't deconstruct it because it doesnt exist (only the tile "properties" are locked).
one fix that I found is using this horrible 21x21 Rock tool from dev mode, then use terraforming all the way back to shallow water, and the tile is fixed....
except the surrounding 21x21 area is completely f****d.
Is there some better solution to this problem? or at least is there some way to run that horrid 21x21 tool, but with only on 1x1 area?
EDIT: ok, now, after playing rimworld for X years, I discover the "set terrain" dev command (setting the terrain to shallow ocean water again fixes the problem too)
still, the bridges should be either: un-destroyable, and possible to remove with "remove floor", OR, destroyable, but setting the terrain type back to the proper one after they're destroyed.