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Messages - Riamu

#1
Support / Re: Freezing on Select Starting Site
July 30, 2021, 02:47:36 AM
Thanks for the reply!

I did suspect it was possibly a driver issue. I was hoping I missed something that I could do on my end to fix the issue, like a setting change or something. I guess my fate on this one truly is in the hands of the fabled technomages lol

Thanks again Ark
#2
Support / Freezing on Select Starting Site
July 28, 2021, 06:30:16 PM
I'm hoping someone will be able to assist me with this problem I'm having trying to play Rimworld on my laptop.

Rimworld seems to freeze on the select starting site/world map screen. The music still plays in the background and the SFX for the buttons still plays but the image on the screen is frozen. I have about 10-15 seconds to select a site to play the game and I have no issues once I get past that point and start playing. This only seems to happen on the world map.

I have reinstalled the graphics driver and I have reinstalled Rimworld multiple times on different drives. I have also deleted the registry and actioned the other suggestions in this post: https://ludeon.com/forums/index.php?topic=4805.0

I noticed in the player log that there seems to be an error as:

d3d11: failed to create buffer (target 0x5 mode 0 size 144) [0x887A0005]
d3d11: failed to create buffer (target 0x2 mode 0 size 24) [0x887A0005]

I have attached the player.log file just in case.

Can anyone suggest anything to resolve this please?

Many thanks in advance,

Riamu
#3
now Alpha 13 is released lol Thank you <3
#4
OOoooooo been looking for a mods like this for ages, very very nice and a big big thank you from me <3
#5
General Discussion / Rimworld.exe 64bit executable?
January 06, 2016, 03:30:35 PM
Hi guys, Dunno if this has been answered before or not as my google searches haven't really been fruitful about the subject but... Is Rimworld 32bit or an 64bit executable? If not 64bit is there any future plans to make it so? I only ask cause for the larger map sizes and running multiple mods and would the increased processing 64bit programs offer help with this issue?

I have tried the super large maps and enjoy it more than the smaller maps but after awhile I start to get a huge colony and more and more peeps it starts to get jittery and upon inspection it seems to me that it is only using 4GB of ram and wondered if this was the reason? I'm not very knowledgeable when it comes to this sort of thing but I also play Kerbal Space Program and I know there is a demand for the 64bit version of that to been fixed to help with the increased part count and more mod support.

Is this the same case and if so will we ever expect 64bit support? or am I chatting out of my backside lol :P

Many Thanks
#6
Quote from: Hiztaar on December 22, 2015, 12:12:08 PM
I'll need someone to make the arts as my skills are limited in that domain ;)

awww dude if I had the art skills I would totally help out! Xeno's would make an awesome addition to this game, I don't know where to start when it comes to modding let alone modding for Rimworld lol I hope someone answers the call to help make the Xeno/Faction!
#7
Releases / Re: [A12d] Brunayla's Security Co (9/10/15)
January 05, 2016, 02:14:17 PM
Potentially fatal and dumb question I'm about to ask here but I assume this is not compatible with Expanded Prosthetic and Organ Engineering mod?

Thought I would swing by and check this mod out thanks to Blitz :p
#8
Any update on those Xeno's? :D
#9
Quote from: lance789 on August 31, 2015, 10:30:21 PM
BRUH, will you make xenomorphs as enemies?

I was about to ask the same question when I came across this mod, Would be amazingly awesome to shoot up Xeno's!

I need to ask how in depth is the xenomorph mod going to be? Is it going to be just a simple raid feature like an event or is it going to be a faction where they come and try to take your colonists back to the hive?
#10
General Discussion / Re: My Puppy!!
August 23, 2015, 12:05:03 PM
Quote from: TimTumm on August 22, 2015, 04:46:34 PM
Experiencing more emotional pain from the (fictional or real) death of an animal than a human being is uniquely an American trait.  It might bother you to read this, but it is true. Sorry!
Dunno about being uniquely an "American trait" I think any animal lover would cringe at the fact.

Quote from: Tynan on August 22, 2015, 05:52:40 PM
Canadians do it too.
Thanks for a wicked game mate! Enjoy the hols and thanks again for A12 and the many more installments to come!
#11
General Discussion / Re: My Puppy!!
August 22, 2015, 11:06:44 AM
Wow there's an idea!
#12
General Discussion / My Puppy!!
August 22, 2015, 02:10:43 AM
I just started my first A12 play through and so everything was going amazingly well until *Alarm* my 2nd raid of the game, I had sentries and was locked indoors thinking yeah I'm safe and then it happened...

The 3 evil barbarians went over to the wall and then I saw it... MY PUPPY TERRIER!! :'(

I completely forgot about him... he was only 3 and survived the planet fall only to be beaten over the head with spiked clubs and he made the most horrible sound when he died!

Obviously this is a bit of a joke post :) but after it happened I realized something, if a colonist dies I'm like meh, oh well but as soon as the dog bought it I was livid!! lol I actually cared more about the dog and rage loaded the auto save lol

Has anyone else encountered this with A12?