Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Too-DAMN-Much

#1
Quote from: kcirdor on September 28, 2016, 04:49:05 PMEdit side note:... Never look up jungle beavers.

that was surprisingly tame given your warning :P
curiosity won :D
#2
i was more making the point that why would cannibals care about human life at all? anything outside their collective is food, sounds like good news is on the way though. :)
#3
Releases / Re: [A14] Orassans
September 25, 2016, 11:00:06 PM
furry cat-people? i'm in :D
#4
it might be nice to add dodos as prey animals too, their eggs would be the real prize but they could breed a lot to keep meat eaters happy.

they're also cute too, like a brown cotton ball :D
#5
additionally, a cannibal only colony that regularly kills, butchers and eats outsiders shouldn't ALL get a huge mood debuff when i harvest organs from a prisoner and then euthanise, if anything extra meat should make them happy.

game breaking, no joke.
#6
Quote from: kaptain_kavern on September 24, 2016, 08:58:48 PM
Thanks for feedbacks. I too noticed a lack of prey for the kitties ;-)   It will soon be solved, in fact not all planned animals are already in, textures take times to draw. I have a test version with dummy graphics with the full set of animals and things are better. By pure coincidence it's mostly prey that are lacking (3 kinds of monkey, Tapir, etc)

The fact that Tropical Rain forest should be dangerous is something wanted/planned though but kitties will have more things to ate soon.


Speaking of animals... With Coercion we are wondering if some animals (mostly elephants as I can't find other suited candidates) should been able to eat trees. What y'all thinking about that please?

i'd think bears should be able to tear up tree trunks damaging the lumber by scratching on them too.

also, i hope people don't have too much trouble with the cheetahs, they have potential to wind up being a severe nuisance with their exceptional speed and fuzzy tackles.
#7
yay, extra wildcats, it'd be nice if you guys could consider adding cheetahs too also.
#8
honestly, i say it depends on the colony, why would a group of cannibals care about slavery or killing? simple fact: they wouldn't, it's literally how they eat, daily, normal activities, i do get sick of the "psychic morality" this game imposes sometimes and there is still a LOT of room for improvement.
#9
Ideas / Re: These are the turrets that we deserve
May 06, 2016, 11:35:57 PM
Quote from: A Friend on May 06, 2016, 09:33:50 AM
I'd actually be pretty cool with auto turrets being made as a mid-end game type of defense and having manned machineguns for early game defense.

i don't really want a colonist to have to exist forever manning a turret however and let's be honest, it certainly would get to that point, you'd just start off using the worst prisoners at first for it.
#10
i noticed they seem to actually ignore prisoners in their area strangely enough and wasn't able to tame at all.
#11
General Discussion / Re: Weaponizing Booze
May 05, 2016, 01:21:14 AM
not so strange to me since i still recall the time i made someone a double amputee and binging took priority over eating still.
#12
General Discussion / Re: Insect Hive Farms?
May 03, 2016, 07:36:01 AM
the embrasure is a wall that can be shot through so worse case scenario i move my guys up to the outer wall until the bugs are dead.
#13
General Discussion / Re: Tired of imbalance...
May 03, 2016, 07:13:45 AM
Quote from: Aarkreinsil on May 03, 2016, 07:11:26 AM
That feeling when you play ice sheet until it's no biggie, then you go for a nice "easy" vacation in the jungle.

Suddenly, everyone has the plague, malaria AND the flu while dying from a 65°C heat stroke and being blown to bits by 65 rampaging boomalopes.

or when you remember that time you had a colonist stuck in bed for years, then it happens again with your current colony, did that with the one before my current messing around colony...

maybe superstitions do exist for a reason.

huh.
#14
General Discussion / Re: Your top tips!
May 03, 2016, 06:50:26 AM
my main one is learn from your mistakes, plan for what cost you your last colony, each try gets one step closer to being sustainable forever.
#15
General Discussion / Re: Insect Hive Farms?
May 03, 2016, 06:34:56 AM
well it's certainly not vanilla, but i think i found the way i'm going to farm jelly, embrasure wall with turrets outside and forbidden doors, very little colonist risk, seems a bit cheaty, but whatever.

this isn't a serious colony attempt but just messing around since i didn't like the map, however i think it's also my most evil yet, prisoners who are recruited get to leave the bug room! :D