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Messages - ssdg

#1
Ideas / Re: Alien life form
January 30, 2018, 08:19:26 PM
Bio-engineered as background would work too. Something like rocket raccoon from GoTG. Half man half animal that was genetically engineered by past or other human civilization.
#2
Ideas / Alien life form
January 30, 2018, 07:43:44 PM
Giving we are at a space age, maybe there are other intelligent life form instead of just humans.

There would be a handful of different alien life form. Each would have innate difference in movement speed, hauling, working speed, trait, skill and social interaction. Each alien form have its own need and standard for food/temperature/appeal/mood, etc.

This is just one example.
Base movement speed 80%.
Base work speed 120%.
Special trait: Physiologically dull, when insulted, NAME think others are being honest, opinion +15. Can not have deep talk, chit chat boost opinion by 0.1.
Need: food: raw food has positive effect; beauty: interpret beauty opposite of human.
Comfortable temperature: -25 ~ 5.
Always have +5 to grow and art disabled.

This pawn would then roll childhood,  background, traits and skills.

What do you guys think?



#3
Quote from: Jamini on September 29, 2015, 04:50:48 PM
Good health
-Colonists with bad backs and cataracts are generally pretty worthless at almost anything they do, even with good skills. I avoid them if at all possible. The only exception is if I know I have enough cash to buy them two bionic eyes and at least one bionic leg... AND they have valuable skills AND they have valuable traits.

Im surprised no one else mentioned this in the post. This is possibly the most important stat in the game. Someone with poor eyesight and 20 shoot will be a worse shooter vs someone with good eye sight and 7,8ish shooting. The same applies to every tasks.
#4
General Discussion / Re: My very first Colony
October 17, 2015, 02:36:19 PM
Grow more variety of plants, Xerigium produce and herbal medicine, hop will produce beer. rice and corn is also better than potato(at least imo).

Let your colonist share a community room until you can build a room big enough for each and every colonist. You also need prison and medic room.

Use the mountain to your advantage, you can build a lot less walls. Dont build a room for the sack of build a room. You need to store your medicines in cooler.

#5
General Discussion / Re: How's the Animal army going?
October 17, 2015, 02:13:43 PM
squirrel is better than chicken as random shield.

You have to watch out for things like frag grenade. You must micro and watch your animals very close, I find most of my animals injure are actually from friendly fire after they gang up on the enemies. Buy huskies and retrievers, they are easy to train and breed rather fast. You will want multiple colonist with high animal skill and someone dedicated to cleaning, having a bunch of dogs running around will get your base really dirty really fast.

Snipers work really well with animal army. They can pick out things that are too dangerous for your animal army to handle.
#6
Quote from: VonMourn on August 26, 2015, 11:57:34 AM
Quote from: Codexehow on August 26, 2015, 11:49:48 AM
I hate to say it, but it sounds like you are playing a random story teller and then getting mad because the game is random.

When I play RR, I expect to lose at some point, and probably sooner rather than later.

Exact same thing happened to me on Cassandra Rough in Sept of the first year, as I documented with the screenshots above. I normally play Cassandra Extreme with mods. This is not a case of learn to play, Mechs are legitimately way tougher and arrive more frequently and earlier even on easier settings and not just on RR.

I think on RR, it's ok to throw anything at us. Yep, you get volcanic winter, toxic fallout, solar flare and mech, then manhunter pack shows up while you fighting mechs outside.
If you were to ever escape, you tell the tales of how lucky you were.

On Cassandra, NO, you need to wait a bit.
#7
General Discussion / Re: The Pet Thread
August 27, 2015, 04:12:52 AM
Quote from: Cimanyd on August 25, 2015, 02:56:23 PM
Quote from: Imca on August 25, 2015, 02:21:55 PM
How do I feed dogs?

Like, will they just eat the meat out of my freezer or do they need something special since my selftamed rimwolf is kind of starving and I am unsure what to do.

From another thread:
Quote from: Cimanyd on August 25, 2015, 01:42:17 PM
Animals eat food on their own. If they're not carnivores and there's grass outside, let them eat that and you won't have to feed them at all (except for training). Otherwise, allow the animals access to their food (store some food in their allowed area, or have their allowed area include the freezer).

If you have a warg (not other dogs), it's a carnivore and it has to eat raw meat. Allow it access to the freezer where you're storing the meat and it should eat it. (though I don't have a warg so I don't know exactly how it works)

Yep, exactly how it works
#8
Ideas / Re: Suggestions wanted: Animals!
August 27, 2015, 01:59:24 AM
Saber-toothed Tiger.

#9
General Discussion / Re: Animal Army
August 27, 2015, 12:37:46 AM
Quote from: Mikhail Reign on August 26, 2015, 10:32:17 PM
No need to 'train' your squiral army. Just put their zone between you and the raiders..

Can you explain a bit more how does that work? Do the raiders attack the squirrels from far away or just charge into squirrels while you take some free rounds at them. Also, Do you build a room for them or just zone them there? Also, how many squirrels do you lose in a typical raid?

Perhaps, I have been tunnel visioned into creating my own man hunter packs.
#10
General Discussion / Re: Animal Army
August 26, 2015, 02:56:58 PM
Quote from: zandadoum on August 26, 2015, 06:26:45 AM
I didn't have much success with animal army.

Randy challenge and randy extreme

The problem was they just take too long and consume too much
And with a single wrong placed raid or a berserk colonist you will lose many animals

However once I was successful in having over a dozen dogs doing ALL my hauling and much quicker than my colonists would. But this was late game, I struggled a lot to get there

Next game I will try pig farms for meat and leather but I am afraid that also only works late game. And if you managed to get late game on randy random then animals are the least of your problems or needs.

I advise anyone to get a couple of chickens for eggs and a couple of dogs for extra haul and absolutely skip any other animals until you're late game with a stable colony

Hmm, I seem to share more failed experiences like you do.
I had 2 more saved since the last posting.

The first one didnt go so well, I bought someone with 20 animal skill, the training and taming was going really well until a alien ship + 3 poison ships.

The 2nd one, I'm currently on, is going OK. Managed to survive a 7 month Volcanic Winter. The dogs gave birth for 2 round, so I have like 10 puppies running around ATM. The squirrel army is a disaster, I can release 2 out of my 40ish squirrel and 5 of them is obedient. My trainer only have 16 on animal, I dont know if this is the issue.

I'm not so sure about this strategy after the new update:
"Rebalanced animal hunger rates and plant nutritions so animals need larger grass pastures to be sustainable."
#11
Quote from: Tagasaki on August 26, 2015, 03:26:37 AM
there are some backstories needed to modify like for example:

Cat herder, Herder, Circus Performer, all farm related, Feral child, etc...

Yea, also trait should effect it too.
Abrasive, he never bugs the animals the wrong way, bigger mood bonus when interacting with pets.
Nudist, Animal are always naked too, bonus for animals?
Psychopath, totally random from +5 to -5 on animal skills? After all, they are Psychopath.
maybe some New trait like Animal lover, fur enthusiastic, etc.




#12
There is no backstories nor traits affect animal skill level.
#13
General Discussion / Re: Animal Army
August 25, 2015, 03:53:34 PM
Quote from: Mikhail Reign on August 25, 2015, 03:28:41 PM
Double clicking a wild animal will select all others of its type currently on screen. Then you can set them all to be tamed at once.

taming them is not the problem, but train them. I have not find a way to train all animals at once. I guess it have to do with not all animal can be trained to haul and rescues.
#14
Quote from: Jan2607 on August 25, 2015, 12:41:52 PM
Another question: Will colonists with job Handling don't feed tamed animals? I have tons of hay in my storage, but my animals are starving, because no one wants to feed them.

You dont need to manually feed the animals. Does your animal has access to the Hays?
#15
General Discussion / Animal Army
August 25, 2015, 01:30:18 PM
Have anyone tried animal army?

On my last saved file, I was able to purchase some golden retriever and huskies. I send 10 of them at a centipede, lost 5 and was able to disable the centipede. I didnt micro them at all, if I did, I might be able to save them by send the injured ones back to heal. Besides fighting, Once they can haul, your base become so organized, you just set the zones. The animal army also let me keep majority of my colonist working during a raid. I imaging this would come in really handy when your colony gets 10+. In my other saved game, I had 3 wargs, they are so much harder to train and feed, but does seem to deal really good damage. I just set up a couple turret and put a short wall on the side for my animals to hide, then ambush the attackers while I manages the turrets.

I'm still running into quite a few problems. In general, this is only my 4th day with the game, so my colonist seems to go mad and kill each other after a while. I have not make it late game yet, my biggest raid was something like 15, I'm really struggle to dealing with injure and mood, my colonist all went mad and kills each other, lol.

Regarding animal training specifically.
Number 1, my base building was suffering a lot because how much animal training I was dealing with. In my warg save, I have to have a dedicated hunter entire game to keep my wargs feed.
Number 2, when fighting things like centipede, my hunting pack took a rather heavy loose, how would a squirrel or boomerat army work, they are much easier to replace, the dead squirrel also provide meat and fur. If you then mix in some warg or husky, you can micro the injured ones out of the fight.
Number 3, is there an easier way to train the animals? right now you have to manually click each and every animal and train them, this becomes rather annoying and tedious if you were to create a huge pack of squirrel or boomerat.

I dont know if it's a bug or I'm just noob/unlucky, on both of my saves, I'm 10 month in with only 5 colonist. The hunting packs seem to leave no survivor. Also, Tynan said he's working on some animal control event to soft cap the max number of the animals you can have, I hope if this strategy is indeed viable now, the update wont kill it.

PS: English is not my first language, sorry for the misspells and grammar error.