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Messages - TMAN80SS

#1
Thanks for the reply. I'm unable to build any guest beds or areas or whatever it is. I've searched in the zoning, crafting, types of meterials to use and pretty much everywhere else and im unable to find where to craft anything for guests. there are no bugs that i have seen so far (unless this is one??)

I have finally found the bed sorry for the concern!
#2
hey guys. I've downloaded this mod and it seems that everyone that visits gets really annoyed, starves, loses joy and all other types of ailments that cause them to break down. Im not sure if i am not/doing something wrong here but its starting to cause a few problems.

The visiting pawns seem to get stuck everywhere, i dont know how to feed or give them beds to sleep in and talking to them always seems to just make things worse. Could someone help me because im missing the entirety of this mod and i would really enjoy having it function on my rimworld.
#3
General Discussion / Re: One pawn play through.
September 13, 2015, 01:56:26 AM
but im also playing a modpack. So everything needs to be researched and more items need crafting
#4
General Discussion / Re: One pawn play through.
September 13, 2015, 12:08:24 AM
Sounds pleasant c:
#5
General Discussion / One pawn play through.
September 12, 2015, 11:05:19 PM
Guys, what would be the best stats and traits for a single pawn to live by themselves?

Would Crafting and construction be the best thing to have? Like, shooting, crafting, construction?

has anyone else attempted this and how did it go for you?
#6
General Discussion / Re: Ideas for late game enemies!
September 12, 2015, 12:49:50 AM
Finally someone agrees to my ideas hahah. I think this game benefits from all arcs of technology so trebuchets, ballistas, catapults all seem like nice primitive seige weapons
#7
General Discussion / Re: Ideas for late game enemies!
September 11, 2015, 09:53:46 PM
speaking of nests, what if there is a mother spider enemy that doesn't attack but spawns a lot of nests all over the map that again spawn baby spiders that follow the mother around on spawn?

The mother is vulnerable at the start but the longer its left alive the more of a defence is made and on attack all babies become manhunters and attack colonists!
#8
So, make all friendly other than tribes-people and pirates! sounds like a plan :P
#9
General Discussion / 0 Hostile factions. Is it possible?
September 11, 2015, 09:27:31 PM
So my playstyle is largely pacifistic, i never assimilate people into my colony i just treat and release and on doing that generates some good karma. SO is it possible to stop getting raids all together with enough effort into improving relations?
#10
Ideas / Re: Space, not the end
September 10, 2015, 01:13:30 PM
More so just crash landing again.
#11
General Discussion / Re: Game function error, PLEASE HELP?
September 10, 2015, 01:12:31 PM
im using the main modpack thats found here.

i would rather not have to make that happen
#12
Ideas / Re: Space, not the end
September 10, 2015, 12:56:07 PM
i always thought that it would just crash land with your escaped pawn on a new area and you would have to build again but with more improved characters.
#13
General Discussion / Game function error, PLEASE HELP?
September 10, 2015, 12:08:02 PM
I am receiving this notification constantly and have traced it back to a useless pawn standing around doing nothing. Is there anything i can do to remedy this stupid situation?

[attachment deleted due to age]
#14
General Discussion / Re: Deer/ewe wont breed
September 08, 2015, 04:10:08 AM
OOOOhohohho looks like someone is on a hot trail here, please tell us if you find anything out!
#15
I have moronic hunters who like to play "shoot your mate in the back of the cranium" while they hunt.

AGREEED!!!11!1