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Messages - Jinxed

#1
Ideas / Liger
July 18, 2016, 05:16:53 PM
Seeing as some animals that are result of tampering with genes and other interesting things, I cannot suggest the more fitting animal for rimworld than liger.

Liger - hybrid between male lion and female tiger. Fertile, extremelly big, males rarely rock main but instead sport stylish stripes.

Also, this was obviously going to happen:



On a sidenote, forums really could use [spoiler] tag.
#2
General Discussion / Re: EULA and forums
April 08, 2016, 09:45:02 AM
I like the nuance that people who are talking about options offer only two possible options:
1 - accept rules
2 - dont accept the rules and dont use the forums

I also find it amusing that they dont even consider a possibility of option I took
3- express your concerns and try to change the rules.
#3
General Discussion / Re: EULA and forums
April 07, 2016, 01:04:48 PM
Peaceful atom was a tool for greater good as well, but hey - we got nuclear weapons.

I do not overexaggerate (or however you spell it) - I state the facts.

Fact #1:
EULA states following:
"If you participate in an official Ludeon discussion forum, or one controlled by Ludeon staff, you are required to follow the rules of that forum as they are written at any particular time you participate there."

"It means, for example, that if you distribute the Software to pirates, or break rules on the forum, or break any other rule in this EULA, we can revoke your access to the game with no refund."

"If the EULA is terminated, you no longer have any of the rights to the Software given in this license (though you do, of course, retain rights to things you created yourself). Even if this EULA is terminated, provisions in it relating to jurisdiction and dispute resolution remain in force."

Fact #2:
Forum rules are available here:
https://ludeon.com/forums/index.php?topic=122.0

Observation #1:
Breaking any of the rules provided in the list above, developer is able to terminate your access to software.

Observation #2:
There is absolutely nothing that can stop developer from abusing his own EULA and terminating minor forum offenders.


It is as simple as that.
#4
General Discussion / Re: EULA and forums
April 07, 2016, 12:51:57 PM
It does apply to anyone who violates forum rules no matter how minor, EULA states nothing of the sort about repetetive violations as you described above.

I still do not see any logical reason to tie up forums with EULA to game, but at least narrow down that moment in EULA to example mentioned above.
Current version of agreement grants you too much abuse potentional and I do not feel safe accepting those terms - what, for example, stops you from using that very moment in EULA for terminating me for this very topic?
To make it easier for you, I confess that I did not use the search function before creating this thread - therefore violated rule #9 as described in forum rules.
#5
General Discussion / Re: EULA and forums
April 07, 2016, 09:55:39 AM
Sure, and what exactly stops developer from terminating me right here on spot?
A sense of decency?

Why not go further and suggest them to include IRC behavior in EULA, as well as negative comments about game on non-Ludeon forums as well as steam reviews if game finally makes it there.
#6
General Discussion / Re: EULA and forums
April 07, 2016, 09:49:09 AM
Moderator considers this thread not constructive enough - guess what, I am a subject for termination.
Now remind me, how exactly use of the game connected to the use of the forums?
#7
General Discussion / EULA and forums
April 07, 2016, 09:27:53 AM
Basicly, as it stands now, anyone violating rules on ludeon (or ludeon controlled) forums is a subject for termination.

Is that considered a humorous approach to EULA?

[16:39] <Jinxed> Well, first of all, I do not see how forums are connected to use of product. Like at all. Second of all, forum rules are vague and giving endless possibilities to eliminate undersirables.
[16:41] <Jinxed> Responded to someone talking your native language because they have difficulty writing in english? Subject for termination. Enforced rules because mods are asleep or lazy? Subject for termination. Did not use the search function? Subject for termination.
[16:41] <Jinxed> Dont tell me that they are not going to abuse that. Abuse potentional is there and I dont like it.
#8
Quote from: ison on September 08, 2015, 06:13:36 AM
Not sure if eating raw food if nutrient paste is far away is a bug.

Raw food storage is about 4 tiles away from dispenser.
#9
Bugs / Re: [w|0.12.906] Teleporting lights
August 28, 2015, 09:10:45 AM
That is possible, I had only 3 pawns out of 11 with construction available and almost all of them had hauling.
#10
Bugs / Re: Bug? All Colonists Stop Sowing
August 27, 2015, 10:20:23 PM
Plants require about 15-20 °C to grow. Might be not quite accurate number, but they need warmth.
#11
I do believe that it is known problem - has to do something with engine and cant be fixed.
#12
Situation: I got prison block near the stockpile with raw edibles, mess hall with dispenser is a bit further away.
What happened: Prisoners are feeded with raw meat, rather than with nutrient paste.
What I expected to happen: For colonist to get some paste for prisoners.
Reproduction: I highly suspect that distance between source of food matters in this case, previously I had mess hall located closer to prison cells than stockpile of raw edibles and prisoners were fed with paste if meals were not available (stored in the same stockpile with raw edibles, though)

UPD: Actually, I just noted that sometimes colonists too decide to eat raw food, instead of paste. Note that some colonists still eat paste though.
#13
But it does keep happening!
http://rghost.ru/8wrWGnN95

Workshop stockpile, below the furnace.
#14
Bugs / Re: [w|0.12.906] Teleporting lights
August 27, 2015, 03:13:59 PM
No, vanilla.
#15
Situation: I got two stockpiles accepting clothing. One of them is full and occupies the half of the building, farthest from the door - it is also the one with slightly higher priority.
What happened: Instead of hauling the piece of clothing to the stockpile with lower priority, colonists decided that it would be better off lying outside the building, adjastent to the wall the stockpile is in.
What I expected to happen: Clothing to be carried to the second stockpile
Reproduction: It just keeps happening.