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Messages - guardianru

#2
sorry pals.

when i try to choose one of my pawns from the list - i get that http://prntscr.com/8ee588
and this http://prntscr.com/8ee5wt

and where can i sort more than 9 pawn?
http://prntscr.com/8eeiaw
in the interface i couldn't catch the 10th

upd: catched it... they just haven't landed all. possibly its the main catch.
#3
Шиншила - "Она Кабан" http://prntscr.com/8edy3h
#4
вэликолепно!

http://prntscr.com/8ed3uu
вероятно текстовая строка какая-то пропала?
кстати,а на счет увеличения количества фракций - оно как?
#5
but, people dislike hay, or not?-))))
or just who would them ask?-))

+
repair bench doesn't stop to work if electricity is out

and from artifact activation when some raiders catched the signal... i've got 1 raider... not like raider at all-)))
http://prntscr.com/8ea4qj  - he has no martial or firepower abilities (O_o)

Kwik-O Industries - slavetrader ship has no slaves to sell

http://prntscr.com/8ebf9e
and somebugs wih upgrades to items mod

Trader got much snow-)) http://prntscr.com/8ebk69

andwhat to do with oisters? they just must been eaten fresh?

+ some bug from carpets (most with translation) http://prntscr.com/8ebtup
+ some question with composter http://prntscr.com/8ec8du  - there noammiac in reqs, but?

+ no beauty addon at "space" parket http://prntscr.com/8ecviz
#6
http://prntscr.com/8dvrcb

golden details shows icon as steel details - is it bug?

and simple dish done just with hay (that as basic people doesn't eat) http://prntscr.com/8dvuhl
#7
http://prntscr.com/8dvi7k
Weapon Trades got so many pickaxes-))) wow!
#8
http://prntscr.com/8dq4wu

strange enemy behavior.

1.pirates come to raid.
2. i called aid from friendly city and from norbals.
3. ups was that thay where enemies to each outher, so when they meet near my base - they began to fight.
4. biggest party (norbals) than doesn't moved to colony, but went with all speed to the eadge of the map, where pirates where prepearing
5. they began to fight them, and the notification of the attack happened. But than pirates besides of fighting (staying red, not fleeng) began to move ut from th emap, trying to take some down norbals with them. they doesn't counterfire, so norbals kill some of them at ease (norbal bowman stayed just soclose.. but none attacked him)
#9
Quote from: SullenSmile on September 07, 2015, 10:55:59 AM
Hello guys. Playing this modpack for a long time, rly enjoying it, want to  say thx to all creators.
Never had problems with it, but recently, after installing new version i faced this:

Is it legal? Its now official price for cooler? Or i just failed somewhere while isntalling? Also i cant find a usual small one, but  got 2 industrials. I wish this modpack had an official changelog.

The game was totaly reinstalled 2 times, followed all steps on the list. Mods are in needed order. Same result.

no, its normal. little one cooler wuld be just some more research. i hasn't catched what, but saw thesame situation and than it solved
http://prntscr.com/8dpnn6

2zenfur - thank you!
#10
some addons-buggings.

1.wonderful... manhunter...pack of wolf-like non wolfs-) http://prntscr.com/8dl3mv
there was about 30-40 of them-))) meat hunt for year is done-)

2. http://prntscr.com/8dl3zn mustn't be there and in all workbenches maybe?))

3.there is some crap in research that some themes show before the first of 10 point begining.
and i just doesn't see where i could get a tech for that lovely thing http://prntscr.com/8dl4o8
it disappeared?

4. heat wave event bug maybe? http://prntscr.com/8dl537  - it is 7 day but the temperature doesn't up more that 37 degree. (btw - its my 3rd replay of that situation, because 2 before i had no chance to survive in heat of 64 degree at 2nd day). Seem strangle that it doesn't up now (maybe because other events happened?).
ps. its very-very slovely come up to 45 at 10th day...

5. http://prntscr.com/8dllzh  that tunic has no option to move to any storage




#11
Quote from: Lascer on August 31, 2015, 03:05:10 PM
Tried this out. Found some major issues right from the beginning, making this unplayable. Maybe I'm missing something, or doing something wrong? Just getting into mods.

Started in a rainforest.
1. Cobras and Tarantulas appear to dislike each other. When one attacks the other, the cobra turns into a manhunter and comes after the colonists across the map.
2. It's not allowing the use of different materials to build things. For anything. Could not make a door (aluminum was the only option) to make the first room.
3. Mosquito death swarms. Seems this is a known issue.

ModPack looks interesting, but not if it's instant death rather than hardcore.

haha... yes. just use to add from the begining some stuff (many-many stuff!-)) ), get 7 colonists  with weapons and dig in that hellish mountains!-))) or some super-powered mortars of pirate siege attacks will vanish all out-))
#12
no fight((

[attachment deleted due to age]
#13
+1 more
aluminium ore smelting has no coal or wood coal requirenments.

++bugs from second artefact activation. la-la-la signal gone somewhere and raiders catched it...

so funny pity raiders... they will come to saying hello terminators-)))

but...they don't fight! bug?

[attachment deleted due to age]
#14
Quote from: Alex.QTK on August 30, 2015, 05:42:45 AM
Quote from: guardianru on August 30, 2015, 12:12:15 AM
1. How|where to manufacture mechanisms?

Assembling workbench, third option from the top, simple mechanism. :D

Oh... what a shame-)))) Thanks!

2sky
в переводе неточность: бабан ->> банан )
#15
Some questions

1. How|where to manufacture mechanisms?
2. just for now weddings-love-romance mod doesn't do anything for now - just popups its notification... annoying-) and btw its up to 0.8 ver.
3. friendly factions com in little numbers 1-4 persons and enemy factions come in more 10 person groups. where i could fix it, so to make some friendly fire activity more intresting.
4. what about adding:
- Animal Hide Working v2.08
- Better Tribals V2.00
- M&Co. MMS
- EdB Interface
- Skullywags Weapons, Tools and Trinkets
- Enhanced Development
- AstroTec Labs: Interstellar Trading [v1.2 - Aug 2015]
and very valuable  -
Pawn State Icons and More Factions Spawn  (don't know how it will affect map, because there are shown faction placements... eh no ability to roam them in counter-attack yet)

5. ps... for mending - there no skill up and choose carefully has no ability to up it (no option with it there). Same as for tree cutters- they are always 3 lvl.

6. В версии а11 СССР-перевод когда где-то отсутствовал - заменялся на английский и было нормалек, а сейчас в этих местах  туча символов вопросов, что даже не понять что-как. Это где-то руками можно поправить?
и это звиздец как долго надо фигачиться, чтобы собрать нормально ресурсов bсоздать хоть что-то живое и не помереть раньше-)  с одной стороны стремишься вгрызться глубже в гору, чтобы меньше было сторон для защиты, с другой откровенная проблема с электричеством, особенно после ввода стекла и механизмов - с его строительством и обеспечением. деревья быстро исчезают,а  уж сколько надо разных вариаций полей... места даже на самой большой карте тупо не хватает на все-))
спасибо тебе за объединение множества модов в одну грозную кучку)