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Messages - Deathend

#1
Mods / Re: [mod idea] Worldmap road building
January 24, 2019, 03:51:15 PM
since last upodate i get new maps devoid of plants and mountains/hills and i get a log full of the same error

inside that error apears this

Trying to get valid region at (110, 0, 118) but RegionAndRoomUpdater is disabled. The result may be incorrect.
Verse.Log:Warning(String, Boolean)
Verse.RegionGrid:GetValidRegionAt(IntVec3)
Verse.RegionAndRoomQuery:RegionAt(IntVec3, Map, RegionType)
Verse.RegionAndRoomQuery:RoomAt(IntVec3, Map, RegionType)
Verse.GridsUtility:GetRoom(IntVec3, Map, RegionType)
Verse.<TryFindCentralCell>c__AnonStorey1:<>m__0(IntVec3)
Verse.CellFinderLoose:TryFindRandomNotEdgeCellWith(Int32, Predicate`1, Map, IntVec3&)
Verse.CellFinderLoose:TryFindCentralCell(Map, Int32, Int32, Predicate`1)
RimWorld.GenStep_FindPlayerStartSpot:Generate(Map, GenStepParams)
Verse.MapGenerator:GenerateContentsIntoMap(IEnumerable`1, Map, Int32)
Verse.MapGenerator:GenerateMap_Patch0(IntVec3, MapParent, MapGeneratorDef, IEnumerable`1, Action`1)
Verse.Game:InitNewGame_Patch2(Object)
Verse.Root_Play:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
#2
i can imagine it as little wielding arms inside the station that work on the robot as it recharges, i like it XD

or maybe a separate bench for repairs working as a medical bed for robots
#3
https://gyazo.com/3a1e7d9aa4f011717ad1a8043ccfdcc2

here is the image, the wound was made with a mod weapon and the last raid was somwere close to half a qarter ago sooooo no its not healing at all, maybe cause it was a mod weapon?

Note: Ok i think its not your robot, i think they are a Robots++ maybe?
#4
Lol just found that my only hauler bor tier 2 is wounded in the leg from a burn. is there a way to "treat" it? or a plan to add that option?

note: its not a scar its a normal wound

another thing bots nametags dont show so sometimes is hard to find them, not having a nametag is in the mod or i am buged?
#5
tnx solved the ores, but today i got a bug, my scanners lost the 50 range when i loaded the game today, and yes i have the research to upgrade them.

note: reloaded the game and they turned to 50 again just because XD

note 2: the problem got back at loading and it seems what solves it is finishing any research.
#6
hello im trying to add cupro mods ores to the mobile mineral sonar but im kinda lost. I know where is the xml an the lines i need, but i dont know what i have to write there, can someone tell me what goes there or where to find it?