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Messages - LetheNyx

#1
I really like this mod pack but every time I play it I only ever get raids from the Insects and then Raptors super early game... I mean, its kind of ridiculous how often I get insect raids... Is there any way to just disable Raptors & Insect Raids?
#2
The A16 mods are actually working perfectly even with throwing errors. Tried it without ANY a16 mods, it still didn't merge all of the flooring. One of the mods I'm using, Cupro's Stones, even has a patch for Stuffed Floors.

[attachment deleted by admin due to age]
#3
Quote from: C0pper on May 28, 2017, 03:08:45 PM
So just encountered an issue:
Arcitect Sense does not do what it advertises:

Loaded mods:
Core
HugsLib
Arcitect Sense
<bunch of other mods>
Stuffed Floors
<bunch of other mods>

Result: http://steamcommunity.com/sharedfiles/filedetails/?id=934922241

Not sure how to get full mod list so i can post it here where it isen't just a bunch of numbers copied from the XML which i know isen't that very helpful...
about 77 mods active at the current moment.

Any incompatiblity that is known off?

Sooo, I'm actually having this problem as well. Not sure what's causing it but I am using a LOT of mods and I swear it was working just the other day and now its not... at least I seem to remember it was working.

I'm attaching my output_log to this post, it says that it's merging MoreFloors with Floors but it doesn't actually merge them and I also have more than just 1 floor mod.... I'm using Re-Reuploaded Floored, Cupro's Alloys, Cupro's Stones, Carpets of the Rainbow, and of course MoreFloors.

[attachment deleted by admin due to age]
#4
Outdated / Re: [A13] SkilledBuilder (07.06.16)
August 09, 2016, 05:25:36 PM
Yeah, if Y'all are worried about a virus, just watch Spartyon7's stream. She uses it cause Hatti is amazeballs. I got chu Hatti (just don't get the colony killed kay?)
#5
Mods / Re: A14-Forum only mod release thread
July 16, 2016, 10:59:17 AM
So someone has taken it upon themselves to upload CCL to the workshop without asking the creators (obviously cause he would have been told no). Perhaps a giant red warning in the CCL forum post might help deter people from doing this?

http://steamcommunity.com/sharedfiles/filedetails/?id=725527253
http://steamcommunity.com/sharedfiles/filedetails/?id=725528447

I've posted a comment and informed him that the reason it wasn't put on the workshop so I guess we'll see if he deletes it.
#6
I've also run into an issue where if I'm attacked my Norbals or whatever new race if I capture them they just slowly starve to death because my wardens won't feed them or interact with them at all.
#7
omg seriously this pack STILL doesn't have the newest hospitality update so every faction ends up hating me for people who supposedly go missing on my map except they exit all happy and healthy....
#8
Quote from: Astral on June 17, 2016, 01:23:51 PM
Found an odd (and hilarious) bug with bots: One of my colonists started a social fight with one of the hauler bots due to the bot slighting them as a lazy worker vs a hard worker. They also attend marriages/parties.

That's actually with the Misc mod not this one... it happens in my favorite streamers colonies all the time.
#9
Quote from: jackarbiter on June 14, 2016, 09:05:03 PM
Trying to keep this from becoming cluttered with stuff, so I'm avoiding putting a bunch of extras in like alloys and such. Was going to go for the quarry but the deep mine is harder to get and a high research level is justified for it, which is what I was going for.

Could you maybe talk me through adding it on my own somehow?
#10
So I'm wanting to use this (seeds version) with the ed 24 hour crop growth but I think they would need the assemblies to kinda... merge together in order to play nicely...

Any chance this could happen?
#11
I would love to have Quarry & Cupros' Alloy included in this mod since I can't put them in myself. I wanna make a base out of Rose Gold :3
#12
Also if we could get the Hospitality mod updated to the newest version, that would be great.
#13
Releases / Re: [A13] Natural Surgery (More)
June 13, 2016, 07:00:10 PM
Quote from: neonod on June 12, 2016, 01:02:10 AM
Can someone reattach the attachment for this?

Agreed... it would be super nice to be able to download this mod again but the attachment was "deleted due to old age"
#14
so I am STILL getting the issue where I can't actually change a persons work orders... I can select and deselect things and they'll react accordingly by themselves but I can't make them prioritize anything they didn't have selected when they very first joined the colony, likewise I can make them prioritize anything they have selected when they first joined whether or not I have it currently selected...

ie. Someone drops and isn't a constructor, I select it to make him construct things but I can't make him prioritize it, I have to wait for him to get around to it by himself.

the other way this happens: Someone drops and IS a constructor, I deselect it because I want him to do something else, I can make him prioritize any construction while its deselected.
#15
Outdated / Re: [A13] Mod MEGA PACK - reloaded
June 11, 2016, 02:56:42 PM
just a heads up, you include auto-equip but have it disabled because its "not working right"... In the front section of the CR forums there's a small section where it lists patches and there's a patch for auto-equip. The following link points to the patch, it might be helpful to include it since you want to include auto-equip.

https://ludeon.com/forums/index.php?topic=9759.msg215932#msg215932