Now we're talking!!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
#2
General Discussion / Re: Last updates push the player to "trick" the game
December 30, 2016, 03:25:00 PM
Since tattered apparel already existed, maybe eliminate the dead man's apparel debuff and instead
tweak the damage modifiers to clothing based on how someone is killed.
I don't know how this is handled currently, (number of hits/weapon used?) but clothing worn by someone killed by a club should have minimal damage compared to a spear or bullets that should show significantly more damage. It could also force a decision: "Do I shoot this guy or club him because I need that parka?!"
Secondly, any apparel that is below 30% should be deemed unwearable.
It should not be able to be sold or worn, only incinerated.
tweak the damage modifiers to clothing based on how someone is killed.
I don't know how this is handled currently, (number of hits/weapon used?) but clothing worn by someone killed by a club should have minimal damage compared to a spear or bullets that should show significantly more damage. It could also force a decision: "Do I shoot this guy or club him because I need that parka?!"
Secondly, any apparel that is below 30% should be deemed unwearable.
It should not be able to be sold or worn, only incinerated.
#3
Ideas / Re: Your Cheapest Ideas
December 30, 2016, 03:08:05 PMQuote from: BlazingAngel665 on December 29, 2016, 05:45:55 PM
You should be able to "milk" boomalopes for chemfuel. It would add an incentive to keep the, shall we say, incendiary, animals around.
This could work hand in hand with these ideas (and many others):
https://ludeon.com/forums/index.php?topic=28794.msg290044#msg290044
#4
Ideas / Re: Chemfuel thoughts
December 30, 2016, 03:04:00 PM
1. I don't think beer is flammable.
2. I just wanted to be able to make an Incendiary Launcher that's difficult to acquire.
3. I think Incendiary IED's could use an extra ingredient to make them more difficult to acquire.
4. Seems like a no-brainer to be used as an all purpose fuel.
2. I just wanted to be able to make an Incendiary Launcher that's difficult to acquire.
3. I think Incendiary IED's could use an extra ingredient to make them more difficult to acquire.
4. Seems like a no-brainer to be used as an all purpose fuel.
#5
Ideas / Chemfuel thoughts
December 28, 2016, 04:47:47 PM
Molotov Cocktails = chemfuel + cloth + beer (for the bottles).
Incendiary Launcher = make at machining table. chemfuel required.
Incendiary IED = component + mortar shell + chemfuel.
All fueled production benches should also accept chemfuel. (Stove, Generator, Smithy...etc.)
Chemfueled heaters.
All chemfueled devices should explode when destroyed, like a boomrat or boomalope, then create bad soil like a poison ship....except it never goes away.....or takes a very long time to.
Incendiary Launcher = make at machining table. chemfuel required.
Incendiary IED = component + mortar shell + chemfuel.
All fueled production benches should also accept chemfuel. (Stove, Generator, Smithy...etc.)
Chemfueled heaters.
All chemfueled devices should explode when destroyed, like a boomrat or boomalope, then create bad soil like a poison ship....except it never goes away.....or takes a very long time to.
#6
General Discussion / Re: Are there "Forbidden Zones"?
December 27, 2016, 02:55:36 PM
I feel stupid.
You can set up a small allowed area, then go to Manage Areas and click "Invert".
You can set up a small allowed area, then go to Manage Areas and click "Invert".
#7
General Discussion / Re: Broken mood system still hasn't been fixed in A16.
December 24, 2016, 05:59:51 AMQuote from: GiantSpaceHamster on December 20, 2016, 07:46:37 PM
Having said that, my other thought is that fist fights are too often lethal. It feels like half of all fist fights end in a death. That could be toned down a bit. Maybe there needs to be a lesser version of a brawl that differs from all-out melee against raiders or other known hostiles.
Yes....like smacking each other with white gloves and declaring the winner as the last one to say "Ouch"!

#8
General Discussion / Re: Trading within own Colony
December 24, 2016, 05:55:36 AM
Transport pods?
#9
General Discussion / Re: Question about food and caravans
December 23, 2016, 10:30:58 AM
I've never done it....but can you travel for awhile, set up camp and farm/hunt for food, then continue from there? You might not be able to do it in one swoop.
#10
General Discussion / Re: Updating to A16
December 23, 2016, 10:03:01 AM
As of right now, these are my choices.....I am an old man...please be nice to me.
I'm sure it's something obvious I'm missing.
The top left corner shows Version 0.16.1393 (development build)
[attachment deleted by admin due to age]
I'm sure it's something obvious I'm missing.
The top left corner shows Version 0.16.1393 (development build)
[attachment deleted by admin due to age]
#11
General Discussion / Re: Why this game never go on sale
December 23, 2016, 09:11:59 AM
You're better off spending $30 on this than $60 on some others....trust us!

#12
General Discussion / Re: Updating to A16
December 23, 2016, 09:07:56 AM
OK, guys....I have selected the "Unstable" choice from Steam and I'm on A16!
I guess I was expecting an obvious A16 choice.
As my options, I currently show None, A14, A15, and Unstable. When I switched to Unstable it downloaded A16!
I guess I was expecting an obvious A16 choice.
As my options, I currently show None, A14, A15, and Unstable. When I switched to Unstable it downloaded A16!
#13
General Discussion / Re: Infestations
December 23, 2016, 06:10:42 AM
I think Infestations should take place everywhere on the map....not just mountains.
#14
General Discussion / Updating to A16
December 23, 2016, 06:06:02 AM
Sorry guys, I'm really tired, first day off in two weeks......I don't seem to be getting the A16 update on steam automatically.
Do I need to select "Unstable - Beta testing" to get the update?
When I search A16/Update/Steam...as you can imagine, I get everything but the answer.
Do I need to select "Unstable - Beta testing" to get the update?
When I search A16/Update/Steam...as you can imagine, I get everything but the answer.
#15
General Discussion / Re: Are there "Forbidden Zones"?
December 23, 2016, 06:03:03 AM
I agree, sometimes restricting an area would be easier than allowing. I want both!
I want my muffalo to be unrestricted, except for the freezer. The way it is now, I have to allow the entire map, except for the little square that is my freezer.
I want my muffalo to be unrestricted, except for the freezer. The way it is now, I have to allow the entire map, except for the little square that is my freezer.