super mod still.
to make it perfect it needs that ability for someone to be able to talk a "broken" pawn who is wandering around in despair into walk into his room and stay there. or to goto the hospital and rest.
i always hate how someone gets a mental break and just stops everything and wanders around
(my examble i really hated)
one of my guys who was out in the middle of the map returning from long distance mining. suddenly broke.
he began wandering way outside the base for a long time and even collapsed from exaustion and starving.
a colonist should be able to walk out there. talk to him and try to convince him to go home (his room or hospital)
people who break will not just wander around they will retreat to where they feel comfortable (save maybe super severe breaks where all hope is lost)
is it not possible to use the "arrest" function but not make the colonist hostile
to make it perfect it needs that ability for someone to be able to talk a "broken" pawn who is wandering around in despair into walk into his room and stay there. or to goto the hospital and rest.
i always hate how someone gets a mental break and just stops everything and wanders around
(my examble i really hated)
one of my guys who was out in the middle of the map returning from long distance mining. suddenly broke.
he began wandering way outside the base for a long time and even collapsed from exaustion and starving.
a colonist should be able to walk out there. talk to him and try to convince him to go home (his room or hospital)
people who break will not just wander around they will retreat to where they feel comfortable (save maybe super severe breaks where all hope is lost)
is it not possible to use the "arrest" function but not make the colonist hostile