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Messages - Encrtia

#1
Mods / How to Stay in 1.3
October 23, 2022, 06:27:47 PM
Tl;dr, how do I keep playing v1.3 (including Royalty / Ideaology) instead of 1.4 with my mods, given the beta v1.3 launcher renders my save games unplayable?

I took a copy of the v1.3 base game + all my Steam mods + %appdata% information so that, once v1.4 hit, I could just carry on my very long game. Despite my forsight, I can't run the damn thing. The v1.3 launched kept running something v1.4 related (unsure if steam mod related or game related) because save games just fail, & even after uninstalling everything to run off my legit copied v1.3 version, it won't pick up Ideaology or Royalty because I haven't got Rimworld installed "officially".

Any advice? Or beep Workshop mods once again with a beeping update?

#2
General Discussion / Re: How to find a bugged mod?
August 06, 2021, 04:58:08 AM
Thanks guys, I appreciate the responses. Every patch, I normally do the iterative process of disabling half the mods to step-by-step figure out the new weak link, which I will have to do it seems. I was just checking if more experienced users have quicker ways than such given the game start-up times.

@RawCode, in regards to your comment of "you failed to provide a complete log", how do I obtain such? I'm presuming if I review that, I'll have a better chance at isolating the issue without the aforementioned brute force technique? Thanks for the example code snippets too! Really appreciate clarity to them.
#3
General Discussion / How to find a bugged mod?
August 05, 2021, 08:11:09 AM
Hi,

Really simply, I get errors every now & again, to which if I can figure out the mod, I'll remove it. But sometimes I just have no idea how to find it. For instance, right now I've encountered a horrible bug where I can't call in any troopers to help me against a siege. I get the below dump, but no idea how to debug. Could any give me some assistance with this? Any tips what I should be looking out for going forward? Or maybe somewhere else I should be looking that I'm not?

Message logging is now once again on.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
Verse.Log:ResetMessageCount ()
Verse.Log:Clear ()
Verse.EditWindow_Log:DoWindowContents (UnityEngine.Rect)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)

Root level exception in OnGUI(): System.MissingMethodException: bool RimWorld.DropCellFinder.TryFindDropSpotNear(Verse.IntVec3,Verse.Map,Verse.IntVec3&,bool,bool,bool,System.Nullable`1<Verse.IntVec2>)
  at (wrapper dynamic-method) RimWorld.PawnsArrivalModeWorker_EdgeDrop.RimWorld.PawnsArrivalModeWorker_EdgeDrop.TryResolveRaidSpawnCenter_Patch1(RimWorld.PawnsArrivalModeWorker_EdgeDrop,RimWorld.IncidentParms)
  at (wrapper dynamic-method) RimWorld.IncidentWorker_Raid.RimWorld.IncidentWorker_Raid.TryExecuteWorker_Patch1(RimWorld.IncidentWorker_Raid,RimWorld.IncidentParms)
  at (wrapper dynamic-method) RimWorld.IncidentWorker.RimWorld.IncidentWorker.TryExecute_Patch3(RimWorld.IncidentWorker,RimWorld.IncidentParms)
  at RimWorld.RoyalTitlePermitWorker_CallAid.CallAid (Verse.Pawn caller, Verse.Map map, Verse.IntVec3 spawnPos, RimWorld.Faction faction, System.Boolean free, System.Single biocodeChance) [0x000a5] in <1b9c4c73530448bcbb33283e1d4d7d05>:0
  at RimWorld.RoyalTitlePermitWorker_CallAid.OrderForceTarget (Verse.LocalTargetInfo target) [0x00014] in <1b9c4c73530448bcbb33283e1d4d7d05>:0
  at (wrapper dynamic-method) RimWorld.Targeter.RimWorld.Targeter.OrderPawnForceTarget_Patch1(RimWorld.Targeter,RimWorld.ITargetingSource)
  at RimWorld.Targeter.OrderVerbForceTarget () [0x0000d] in <1b9c4c73530448bcbb33283e1d4d7d05>:0
  at (wrapper dynamic-method) RimWorld.Targeter.RimWorld.Targeter.ProcessInputEvents_Patch2(RimWorld.Targeter)
  at RimWorld.MapInterface.HandleMapClicks () [0x0001a] in <1b9c4c73530448bcbb33283e1d4d7d05>:0
  at (wrapper dynamic-method) RimWorld.UIRoot_Play.RimWorld.UIRoot_Play.UIRootOnGUI_Patch2(RimWorld.UIRoot_Play)
  at (wrapper dynamic-method) Verse.Root.Verse.Root.OnGUI_Patch1(Verse.Root)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) Verse.Root:Verse.Root.OnGUI_Patch1 (Verse.Root)
#4
Mods / [Mod Request] Alternative to Banishment
July 31, 2021, 07:35:05 PM
Really simply, many a time have I ended up with extra pawns in my camp that I don't really want.. be it that injured random that I rescued, a refugee seeking sanctuary, or a kid born from another mod. I don't want to "banish" any of these people, but I do want them out (RP wise because I can't handle having all these extras..)

Idea/Solution

Adventure/Pilgrimage/Expedition (or alternative). Have a way to send pawns away in a friendly way that make sense, without leaving a bad taste in anyone's mouth.

One step further could be to utilise the Ideology expansion pack as a festival before the "chosen one" goes on an adventure/pilgrimage/expedition of a lifetime, then have then coming back in 5-25 years with a little reward & flavour text of the obstacles they overcame.
#5
Support / Re: Royalty on DRM-free Edition
May 21, 2020, 09:00:17 AM
That's what I meant lol - bought it + refunded Steam
#6
Support / Re: Royalty on DRM-free Edition
May 21, 2020, 08:36:10 AM
Quote from: Canute on May 21, 2020, 07:58:37 AM
Royalty is basicly just another Mods, but since it is DLC you find it under Data not Mods.
Just move the Royalty folder from the steam installation to your DRM-free installation.

Alternativ, return the steam DLC, buy it over the website and download it. Clain the steam key if you want it at steam too.

You mean here https://rimworldgame.com/royalty/ provides the DRM-Free download link?
#7
Support / Royalty on DRM-free Edition
May 21, 2020, 07:49:50 AM
Heya,

I stupidly bought the Royalty on Steam without having all my mods set-up on the Steam Version (prefer no automatic updating). But I don't know how to "import" it to my DRM-free edition.

I'll keep searching for any previous cases.
#8
Just a query. I have this mod installed with a whole host of other factions, but 99% of the raids are Arachnids for over 10 years of gameplay. Would you happen to know why? Infinite insect meat is only fun for so long...  :-[
#9
Quote from: Call me Arty on June 03, 2018, 01:37:43 AM
Quote from: Ramsis on June 02, 2018, 04:21:32 PM
Between the multiple complaints made against you, the scathing evidence you've supported their claims with, and of course the very hostile and rude PM I received you're going to deal with a 3 week ban tmo.

You are banned for multiple breaks of rules 1 and 2; I hope when you come back you will be willing to accept claims from others without spinning up violently.

Tyrannical mod! You should've banned all the people disagreeing with him! He had a fool-proof idea and all these mean people were crapping all over him! Oh, and while you're at it, ban everybody who disagrees with me in my posts, plz.

In this thread, I agree with you. But I first came across https://ludeon.com/forums/index.php?topic=41600.0 , to which I must admit, was clearly evidence of a non-tyrannical mod. But I digress, apologies.
#10
Okay, thanks!
The mods worked fine before.. at least I can try and pinpoint something I guess.
#11
I'm going crazy here - I played the whole day on a host of mods, then the game crashed as I went into the mod menu, forcing me to re-organize all the mods.

But now I've ran into a problem - it keeps saying (even after a fresh install): "Recovered from incompatible or corrupted mods errors", with all these "Could not load UnityEngine.Texture2D" errors, before cancelling my mod load order. The mods aren't dependent on anything that I'm aware of, & I'm not seeing Any obvious connection... :'(

I'm stumped, as I'll enable Hugs / Jecs, then a random assortment of item/faction mods (up to 5) before I get this error message!

Has anyone come across this before? What should I be looking out for? :o
#12
Oh I see - I downloaded 1.2.3 the day before you released 1.2.4. What rotten luck haha, thanks
#13
Quote from: RequiemFang on September 26, 2017, 09:18:03 AM
Quote from: Encrtia on September 26, 2017, 06:01:41 AM

4) The MAIN reason I wanted to post- quick query; will there be an repercussions to "Debug Researching" the GDI tree after already finishing the Nod tree? I've always. since C&C 1, engineered the enemy construction yards to build their stuff, but was surprised I couldn't build both side's stuff here :( So will just "cheat" if it doesn't cause any conflicts.
No need to cheat that, the mod had an option added that you could choose in the mod option settings to have both factions unlocked.

Thanks Requiem! Unfortunately, I can't see it. The section in "Mod Settings" only shows the attached. Where am I supposed to be looking?

[attachment deleted by admin: too old]
#14
Wow, mod's become quite a bit more amazing than its initial release with an overflow of Tiberium that can't be tamed! Like, this is what I used to do in Tiberian Sun with my base - pretend it was a little city & roleplay it, but now it's a reality. Jesus this is my childhood haha Great mod

Anyway, a few queries if I may.

1) Soil reclamation. I just saw your post on it being a low priority, so decided to give a vote of "I'd want to see that one as well". It's technically not a big issue, but when a veinhole or other appears in your architecturally sound farm, it really messes it up.
2) Could be a mod conflict, but all GDI/Nod Caravans spawn with default gear. I assumed the mod was unfinished, but when I entered their base - they were all armed up with Faction gear - was pretty epic.
3) Obelisk of light roof hacks. I assume you made it so that it can shoot anything within range to make it fire over walls - but it has a tendency to execute prisoner's that throw a fit... through the roof...
4) The MAIN reason I wanted to post- quick query; will there be an repercussions to "Debug Researching" the GDI tree after already finishing the Nod tree? I've always. since C&C 1, engineered the enemy construction yards to build their stuff, but was surprised I couldn't build both side's stuff here :( So will just "cheat" if it doesn't cause any conflicts.
#15
Well I endorse this. Will install later via Steam Workshop though, as there's no quick download link here.