Can anyone tell me how to start experimental version with no help key
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#1
Releases / Re: [A12d] [MODPACK] Hardcore SK global project 2.5: Cataclysm [07.04.2016]
May 14, 2016, 12:04:59 PM #2
Releases / Re: [A13] Miscellaneous w MAI+Robots (V 0.13.2 / 26.04.2016)
April 27, 2016, 03:58:37 PM
I tried playing MAI modes in alpha 12 but i realises that it has lot of balancing issues ,espcialy it needs to have huge power appetite and its cost should about twice as it has right now,afterall u will never lose a battle with five of them against even 20.I advice to make its recharging bed powered like around 3-4k power.
#3
Releases / Re: [A13] Glitter Tech v1.0
April 22, 2016, 04:30:57 AMQuote from: Astasia on April 22, 2016, 03:51:02 AMQuote from: Sam_ on April 19, 2016, 08:38:36 AM
From memory I think the standard legs are sold for ~1600 silver, and they enhance the user to around 150%. So, Doubling, ( or increasing to 400% with two legs and cyberntic organs) for over twice the price seems balanced enough to me.
Normal bionic legs are 1500 base value and increase move speed by only 20%. I think to "balance" it you'd want bionic legs to still be worth buying early on, and the advanced bionics to be later game, and to that end the advanced ones would need to have a higher cost per bonus ratio. IE the advanced parts are 5 times better, so they would need to be over 7500 (1500x5) base market value to be "balanced" with the base game, something like 8000-9000. IMO.
I think it should be even greater then that, around 14-20k silver as it literaly cracks the combat system ingame. As better things should cost way more then simple substitution for a more better one
#4
Releases / Re: [A13] Rimsenal v0.53 : Balance fix edition
April 18, 2016, 03:50:08 PM
I tried playing with this mode for quit a while but i never got any infestation event(even when locked up in mountain) while playing with one of the new story teller but when i tried standard story teller infestations become common.
#5
Releases / Re: [A13] Glitter Tech v1.0
April 18, 2016, 03:37:46 PM
great mode but i think there is lot of balancing issues,everything is highly powerful especially in the body parts for price of it,i mean like its totaly not fair that a merchent comes by and sells advanced bionic legs at around 4k which doubles our walk speed
#6
Ideas / Re: Your Cheapest Ideas
April 09, 2016, 04:11:05 AM
I usually play on extreme mode and the only thing that disturbs me is that after a while there are huge piles of dead bodies and their cloths, I tried making a special room in with all dead are burnt along with they belongings but this method some times burns my on pawn cloths and leathers and cloths just keep piling on my map and stockpiles. So I think it might be a good idea that everything not under a roof get degraded at rapid rate.The current rate of decay of dead bodies is too long and some items never degrade which comes from wreckages . A item annihilator should also do the trick
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