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Messages - Krolon

#1
Releases / Re: [1.0] Simple Slavery
January 26, 2019, 02:40:50 PM
Is it safe to add to an already existing save?
#2
Help / Re: Utility mod request
January 23, 2019, 10:14:23 AM
never touched it, and I'm not even good at all at pixel art
#3
Help / Re: Utility mod request
January 17, 2019, 10:13:35 AM
I guess it's just not going to happen...
#4
Releases / Re: [1.0] Miscellaneous w MAI+Robots
January 15, 2019, 08:56:35 AM
I cannot click it even to force a repair etc
#5
Releases / Re: [1.0] Miscellaneous w MAI+Robots
January 15, 2019, 08:19:14 AM
I surely do in homezone and stockpiled :/
#6
Help / Re: Utility mod request
January 14, 2019, 10:20:12 AM
yes, I have, but not for coding
#7
Releases / Re: [1.0] Milkable Colonists
January 14, 2019, 10:19:04 AM
Are males milkable?
#8
Help / Re: Utility mod request
January 13, 2019, 06:36:05 AM
Weeeell, that doesn't sound any easier... I've never had experience with coding and never even felt a need to learn to code...
#9
Help / Re: Utility mod request
January 11, 2019, 02:52:29 PM
okay I don't even know how to start... I'm not even reading about all the C# stuff because I've read through some XMLs at least a couple times and I just do not understand how the targeting works, I don't even see it
#10
Help / Re: Utility mod request
January 11, 2019, 11:38:32 AM
Uhhh, I understand the "fish and fishing rod" help type, and I actually do appreciate it, but I have no experience whatsoever, gonna try tho  :D
#11
Releases / Re: [1.0] Miscellaneous w MAI+Robots
January 10, 2019, 10:03:14 AM
I cannot open the floating UI for the automatic weapon base (which I can also build, not "only buy")
manual doesn't work too
#12
Help / Utility mod request
January 09, 2019, 04:36:05 PM
Could anyone make a small mod that would add a button for turrets to become extremely hostile? I mean shooting wild animals.
(yes, I do know that it sounds like cheesy hunt, but instead I rather want it to make a wide open gate and I do not want wild animals to wander into my base :/)
#13
Help / Re: Rebuild stuff
January 07, 2019, 04:22:16 PM
OOOH
thank you!
I remember it from some older times but I just could not remind me of when exactly and how exactly I was using that.
#14
Help / Rebuild stuff
January 07, 2019, 11:57:35 AM
Which mod could automatically rebuild destroyed colony items in raids or mental states?
If there's none, maybe someone could make such, please?
#15
"[1.0/B18] Combat Extended"... that name... it's clickbaity