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Messages - flying tomato

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1
Unfinished / Re: [A17] [RELEASED] Real Fog of War (v1.0.0 - 29-07-2017)
« on: August 05, 2017, 10:48:09 PM »
Very good mod, thanks.

2
Releases / Re: [A16] [PROJECT] Hardcore SK global project v5: Jewel
« on: March 25, 2017, 02:07:49 AM »
ok i removed all mods from the mod folder and unsubscribed from all the mods i downloaded from steam workshop and basically made my rimworld installation as vanilla as i could  i've even uninstalled and reinstalled rimworld completly including having deleted the rimworld folder in steamapps/common and i'm still getting "Couldn't relax research project coordinates apart after 200 passes." the way i installed this mod pack the first time was
1.cut and pasted out all the mods in the rimworld mod folder apart from the core then copy and pasted the mods from the harcore sk mod pack download into the rimworld mods folder
2.put the mods i'd cut and pasted from the rimworld mod folder back into the rimworld mods folder
3.after having to use the search function on my PC to find the right folder as the method mentioned in the instructions didn't work for me for some reason i deleted the ModsConfig.xml file but non of the other files and then copy and pasted the one from the modpack archive
4.ticked the mods
5.tryed to play and got the texture bug

since then I've tried three times to reinstall following the instructions carefully but still gotten "Couldn't relax research project coordinates apart after 200 passes." i've uninstalled rimworld and then reinstalled it and gotten the hardcore sk modpack screen pop up so i uninstalled rimworld again and found the rimworld folder in the steamapps/common folder and deleted the rimworld folder there then reinstalled rimworld again and made back ups of the core and config folder so that hopefully i wouldn't have to do a complete nuke reinstall each time then i've tried reinstalling the modpack three different ways deleting everything in rimworld's mod and config folders after each failed attempt and then copy and pasting the vanilla back ups i made back into their respective folders each time

method 1:follow the instruction the about ModsConfig.xml file as the instructions say leave the core file in the rimworld mod folder were it is then copy and paste all hardcore sk mods in the archive into the rimword mod folder apart from the core file
method 2:follow the instruction the about ModsConfig.xml file as the instructions say delete the core file in the rimworld mod folder then copy and paste all hardcore sk mods including the core file in the archive into the rimword mod folder
method 3:follow the instruction the about ModsConfig.xml file as the instructions say leave the core file in the rimworld mod folder were it is then copy and paste all hardcore sk mods including the core file in the archive into the rimword mod folder and say yes to all questions asking if i want to merge folders and/or copy and replace files

and each time it's loaded up fine apart from the debug log popping up immediately with "Couldn't relax research project coordinates apart after 200 passes." i don't understand how i'm going wrong there's no mods apart from the modpack mods in the rimworld folder each try and i've unsubscribed from all the steam workshop mods that i had installed and i've not tried to reinstall any of the mods apart from the modpack is the "Couldn't relax research project coordinates apart after 200 passes." bug/error/glitch really bad? does it affect game play at all? can anyone help me? because as far as i can tell i'm following the instructions carefully and correctly but still somehow screwing up

"Couldn't relax research project coordinates apart after 200 passes." That bug is not from modpack, but from A16 version. It has something with research tree because research tree from modpack is too big, but it does no harm.

3
Releases / Re: [A16] [PROJECT] Hardcore SK global project v5: Jewel
« on: March 01, 2017, 02:16:50 AM »
For guys who encounter lag spikes: disable the ColonistBar mod. It works for me.

4
Releases / Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
« on: February 13, 2017, 03:05:10 AM »
Good job guys you broke this modpack with leather/meat update.
It is not their job, and they do not owe you to fix it but they will, so show some respect for their free work.

5
Releases / Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
« on: February 10, 2017, 08:36:42 AM »
@tomato

An I5 6600 is wayyyy wayyyy wayyyy not enough to play on the biggest map size lmao. Even the faster out here won't do it with "no problem".

I must say, you shouldn't even think about playing over the normal size with this modpack with this one, as later you will have even more lag.

I'm not saying this cpu sucks per see, but it's clearly not enough to deal with the hight amount of stuff that queue regularly.

@sergio

I don't know what "advanced research table" you talk about. There is a primitive, normal, Hi-tech, and additional multi analyzer.
All of them are under the same tab, Misc (between sun lamp and medical facility)

I do not agree, I played this modpack few months ago and even on weaker cpu (amd fx 8150) and I played just fine on biggest maps. Something happend lately, something is causing this. i5 6600 is more than good for this game

6
Releases / Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
« on: February 10, 2017, 05:46:19 AM »
Hi. I'm getting lag after playing for about 1-2 seasons. Im playing on biggest map but it should be fine because Im running i5 6600. I also tried to use dev tool and killed all the plants and most of the animals and nothing happens. Even when I pause the game I still get some lag spikes every 3-4sec while moving the screen around the map. Anyone else having this problem?

7
Releases / Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
« on: February 03, 2017, 03:38:22 PM »
I barely got any raids and trader arrival have been reduced too. Before, raids used to be regular, but now it looks like they are random. I am sure of it because I got error notification about forming pawn groups (raids,traders,visitors). I assume it has something to do with combat realism.

the wealth changed so raids are thrown off some. it should even out before the 2 year mark depending on your play style

Thanks for your reply

8
Releases / Re: [A16a] [MODPACK] Hardcore SK global project 5.0 test: Jewel
« on: February 03, 2017, 05:01:42 AM »
I barely got any raids and trader arrival have been reduced too. Before, raids used to be regular, but now it looks like they are random. I am sure of it because I got error notification about forming pawn groups (raids,traders,visitors). I assume it has something to do with combat realism.

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