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Messages - wakko151

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General Discussion / Re: Alpha 18 unstable test build is released
« on: November 06, 2017, 08:07:47 AM »
I can't wait to fail in the most hilarious and realistic ways possible. I still remember my favorite colony.

We slowly hit the highest tech level and i got bored so I made 4 guys into full cyborgs and then put them into cryostasis and only woke them up when we got attacked. What I didin't take into account was that one of the super soldiers was married. While her husband slept for several years she had moved on. When we got raided he woke up, killed the infidels, and found his wife cheating on him. Well he was not happy. He immiediatly killed the new guy, killed her, and then got very depressed. About a day later I went to put them back in cryosleep and he flipped out, refused to get back in the tube. About an hour later in game he started murdering everyone. I had about 3 ugly people living on the outskirts of my colony by themselves. They were the only ones he did not murder. What surprised me the most was that this crazy man could kill all these people solo, including the other 3 super soldiers. About a month later he married one of the younger ugly girls and we rebuilt the colony. A couple years after he passed away a space ship crashed right into my food stores and spewed forth rampant AI which killed half my population. The resulting fire fight and fire destroyed most of our supplies. The remaining people killed each other over the food and then went crazy and either left or killed each other.

I will never forget that story. Every detail of that campaign will forever reside in my brain.

Ideas / Re: A18
« on: October 28, 2017, 07:58:23 PM »
Unstable Beta Branch is out.

General Discussion / Re: Sneak-Peak of Alpha 13?
« on: January 27, 2016, 06:31:41 PM »
wondering where he is. There is always a lul around the end of the year. Holidays and what not. But we haven't had an update since November of 2015... WE MISS YOU MOFO!!

Outdated / Re: [A12d][ModPack] The ModVarietyPack
« on: January 06, 2016, 06:09:59 PM »
what do you mean you make a hotel?

Outdated / Re: [A12d][ModPack] The ModVarietyPack
« on: January 06, 2016, 04:07:43 PM »
This is such a great modpack so far. I am really loving the new progression as it makes me feel like after 2 hours of play its not just repetion. This game is very hard in the beginning for me because I play Randy on Normal. But it is still possible I would say 4 out of 10 starts don't end in complete disaster which is lower then the original game which was 9 out of 10. Still it feels more satisfying when i reach even the power plant stage. Please don't ever rush with this modpack. I think we all appreciate the level of attention to detail and balance that you have put into the game so far.

Thank You.

Outdated / Re: [A12d][ModPack] The ModVarietyPack
« on: December 20, 2015, 12:43:39 AM »
Crash Resport.
Started a new map, had my guys go to some ancient dangers. One of them had a door so i sent a guy inside. Did not reveal the map and caused a CTD. Most likely because it is scripted to reveal the inside when the wall is broken but not when the door is opened.

Outdated / Re: [A12d][ModPack] The ModVarietyPack
« on: December 13, 2015, 08:57:26 PM »
The game does not save. Is there a location I am supposed to put the RImworld folder itself to get it to path correctly to the saves?

Outdated / Re: [A12d][ModPack] The ModVarietyPack
« on: December 13, 2015, 12:07:07 AM »
It makes a save file on my desktop but it doesn't read from that save file. It does not save at all. I followed the instructions. Tryed to deviate. Tryed to redirect. Nothing works. I am sad now.

General Discussion / Re: so.... colonist...babies? (pawns?)
« on: July 09, 2015, 02:48:41 AM »
I'd wager it's only to do with animal breeding right now. But it might go over to colonists later on

I defiently hope so. I would love to have a modern version of dwarf fortress style game play with a complete civilzation model. Including the abilty to breed pawns and later on, effecting the rest of the world map.

Prison architect uses a simlar art style and AI priority listing but you only build in that one. Its not about controling the guys like you can in Rimworld. But it is very intresting and would love to see more games made in thsi fashion of top down simple art style with advanced AI and simulated models. Just makes for better gameplay thats emergent and not hand designed.

In these amazing times let us not forget who helps us cause all this mischief and fun. Let us not forget who busts there ass every patch day to bring us the game we demand. And let us never under appreciate the men and woman, of the modding community.


Releases / Re: [MOD] (Alpha 11) Brunayla's Security Co (6/10/15)
« on: June 10, 2015, 09:47:00 PM »
A11 Bitches!

Outdated / Re: Alpha 10 Mod Packs
« on: April 25, 2015, 10:28:38 PM »
What about Ultimate Overhaul Mod Pack 10?

Its great, adds a really nice tech level progression.

I really like the idea of Couseling. Can't wait to try it out for Alpha 10

Just a bit of confusion for me. While using this mod it became apparent that having aback pack does not mean they can carry more stuff on there own. You have to direct them to use the back back. Also the boxes allow me to place things in them to save on storage space but do not allow me to move more things at once. If this is untrue can someone please explain it to me. I would greatly appreciate it. Thank You.

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