Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - DaLoSti

#1
Nevermind that previous post too.

It worked. I had to restart the client is all.
#2
Quote from: 1000101 on September 25, 2015, 09:25:37 PM
Quote from: mbos14 on September 17, 2015, 10:57:37 AM
Are you planning on making the mod compatible with the clutter mod walls ?

It's not that this mod is specifically incompatible, there just needs to be a patch.

Quick steps:
1) Make sure RedistHeat is loaded after Clutter
2) Open each of the xml files in /Mods/LT_RedistHeat/Defs/ThingDefs/
3) Find each instance of CommunityCoreLibrary.RestrictedPlacement_Comp
4) Add the following to each list of thingDefs for the above comp
<li>ClutterSIlverWall</li>
<li>ClutterUtilityWall</li>
<li>ClutterUWallLight</li>


You can do this to add walls from any mod.  Find the wall defName and add it to the lists.  Just make sure RedistHeat is enabled after that mod in the load order as RedistHeat will become dependant on that mod.

So I did as said here:
CCL
...
Clutter
...
Redist Heat
...

Nothing else after it affects temp or anything.
Clutter is the only mod affecting temperature, methinks.

Here are some lines of code for the 3 .xmls found in Mods\LT_RedistHeat\Defs\ThingDefs\
[I added to all possible locations where {CommunityCoreLibrary.RestrictedPlacement_Comp} occurs]

<li Class="CommunityCoreLibrary.RestrictedPlacement_Properties">
                <compClass>CommunityCoreLibrary.RestrictedPlacement_Comp</compClass>
                <thingDefs>
                    <li>Wall</li>
               <li>ClutterSIlverWall</li>
               <li>ClutterUtilityWall</li>
               <li>ClutterUWallLight</li>
                </thingDefs>
            </li>

Aside from some indentation errors that may have occurred during the translations from Notepad++ to the post box to the actual representation of the post, the indentations are fine.

So I opened up my save, as expected there are some errors. All of them are [Misaligned ID request]. If someone can fill me in on the implications and consequences of this, it would be greatly appreciated. I hate to restart a colony.

But the unexpected thing is that I can't do anything about vents on my utility walls.

So I thought "Hm. Maybe create a new world and start a new colony". Which I did after seeing that I still can't place wall ducts on my utility walls in my save.

After creating a brand new world and a brand new colony, no errors pop up as expected. But I'm still unable to place wall vents/ducts on my utility walls. What a shame. I can't figure out what went wrong here.
#4
Quote from: DaLoSti on October 22, 2015, 09:53:56 PM
I don't seem to be able to build embrasures or barbed wires. Have these things changed? I know turrets are bought from the trader but are *all* the turrets to be bought from traders?

Improvised turrets are made at the machining table, the rest is bought. Embrasures and barbed wire should be available right from the start though through the architect menu. I'm not quite sure what could even be causing such a bug. Do you have CCL 0.12.3 or the new 0.12.4 version? Also, does this happen even with no mods other than CR and CR Defence active?
[/quote]

It works now. IT did happen with only CR and CR Defence. I also had trouble 'uninstalling' other mods when realizing they were incompatible/outdated.

I just reinstalled everything and started out with whatever mods I knew to be updated for 12d.

Thanks for the reply.
#5
How do I make this compatible with Clutter? It doesn't seem to recognize Utility walls or reinforced walls as 'walls'.
#6
I don't seem to be able to build embrasures or barbed wires. Have these things changed? I know turrets are bought from the trader but are *all* the turrets to be bought from traders?

That came as a bit of a surprise when I started out and was unable to build any defenses other than some deadfall trap and sandbags.

The mods I'm using:
Core
CCL
CCL vanilla tweaks
Clutter
Combat Realism Core
CombatRealism Defence
EdB Prepare Carefully
EdB Mod Order
Miscellaneous HiRes
MAI+
More Factions Spawn
RT Fusebox
Additional Joy Objects V2.60

These are also the order of my mods.

The full extent of this mod wasn't well explained on the first page and I had trouble searching for most of my questions throughout this thread regarding the mechanics after certain updates. But that goes for pretty much all the mods I use. Just letting you know that I did try searching for answers first.