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Messages - top_hat_tomato

#1
Off-Topic / Good fictional podcasts.
May 12, 2018, 07:12:42 PM
I'm looking for some good fictional podcasts like Ars Paradoxica and Wolf 359. If anyone else has any good ones they could let me know about, I'd love to know! Thank you for your time.
#2
Thank the lord for a search function!
#3
I'm having a bug that I wasn't experiencing earlier. When I try to purchace items, the silver is removed but I don't receive any items and I can acess the terminal immediatly after. Here are my logs : https://gist.github.com/HugsLibRecordKeeper/2a46d9b1f560041dba1ce46460066f66 It starts at line 465.

The main error seems to be :
Exception filling window for Glitterworld_Prime.Dialog_PrimeTrade: System.InvalidOperationException: Operation is not valid due to the current state of the object
  at System.Linq.Enumerable.First[GlitterWorld_Item] (IEnumerable`1 source) [0x00000] in <filename unknown>:0
  at Glitterworld_Prime.ITrader_PrimeTrader.GiveSoldThingToTrader (Verse.Thing toGive, Int32 countToGive, Verse.Pawn playerNegotiator) [0x00000] in <filename unknown>:0
  at RimWorld.Tradeable.<ResolveTrade>m__0 (Verse.Thing thing, Int32 countToTransfer) [0x00000] in <filename unknown>:0
  at RimWorld.TransferableUtility.TransferNoSplit (System.Collections.Generic.List`1 things, Int32 count, System.Action`2 transfer, Boolean removeIfTakingEntireThing, Boolean errorIfNotEnoughThings) [0x00000] in <filename unknown>:0
  at RimWorld.Tradeable.ResolveTrade () [0x00000] in <filename unknown>:0
  at RimWorld.TradeDeal.TryExecute (System.Boolean& actuallyTraded) [0x00000] in <filename unknown>:0
  at Glitterworld_Prime.Dialog_PrimeTrade.<DoWindowContents>b__13_3 () [0x00000] in <filename unknown>:0
  at Glitterworld_Prime.Dialog_PrimeTrade.DoWindowContents (Rect inRect) [0x00000] in <filename unknown>:0
  at Verse.Window+<WindowOnGUI>c__AnonStorey0.<>m__0 (Int32 x) [0x00000] in <filename unknown>:0

RimWorld.Tradeable(, countToDrop=-1) is bugged. There will be no more logs about this.


Thanks in advance.
#4
Releases / Re: [A17/B18] GlitterWorld Prime
November 26, 2017, 04:58:35 PM
Another good addition I've been thinking of is a mechanic similar to the 'caravan request' system where a player enters a query to request an item (from a list) for an additional fee. Though this would probably be a pain to introduce I feel like it would add much more appeal to the currently limited market in items such as plasteel and steel.
#5
Releases / Re: GlitterWorld Prime [A17]
November 16, 2017, 06:39:05 PM
Have you created some method to prevent people from passing on goods that have been cheated in? I'd think there would be some way to prevent that (possibly through the requirement of a mod like 'don't tempt me' or my adding some similar code). This mod is great regardless and I can't wait to see how much better it becomes!
#6
Releases / Re: [A18] Orassans 🐱
November 13, 2017, 06:04:15 PM
I found a bit of a bug. The Orassan shield produces 10,000 watts instead of draining 10,000 watts.
#7
Please only vote if you have a European car and live in the United States. You could also take a slightly more in-depth poll here : https://goo.gl/forms/HDKqFMQpMJS3RCKp1
#8
I know the maths more than I know the technicality of getting started with everything. Dividends? Hedge? Also, generally what (reasonably priced) stocks or general fields are more safe than average and what should I stay away from?
#9
Off-Topic / Re: Count to 9000 before Tynan posts!
June 09, 2017, 10:27:26 AM
6404
#10
Off-Topic / Re: Count to 9000 before Tynan posts!
June 05, 2017, 08:26:25 PM
1100011100000
6368
#11
I would have guessed A7 or something, but my first email with Tynan was in 2013... Wow, It's hard to believe I've been playing the game for 4 years...
#12
I remember in A15 using beer to get nearly all the items from a traders during colder times of the year. Is this exploit still possible to both perform and have happen to you if you take your muffalos to another base for trade? Thank you for your time.
#13
Outdated / Re: [A16] MarsX v3.0.2 - Musky Edition
May 28, 2017, 12:23:26 PM
Quote from: Canute on May 26, 2017, 03:36:14 PM
So far i remember difficult shouldn't matter at Mars, since there are no raid no manhunter.
Variables such as crop yield and people having breakdowns does in fact scale with difficulty, but to your point, it's not a large difference.
#14
Bugs / Re: [A17.1539] Fractal-like world map.
May 17, 2017, 06:44:37 PM
Quote from: Neotic on May 17, 2017, 06:40:28 PM
is this actually 1539 or after zorb made edits to the roads (1541)? could that be related?
This is actually 1539. I hadn't closed the game for the past few days (and just made my computer sleep). I also tried the exact same save but updated to 1541 and I did not get the error, but I also wasn't able to re-produce the error is 1539.
#15
Bugs / Re: [A17.1539] Fractal-like world map.
May 17, 2017, 06:36:16 PM
Quote from: XeoNovaDan on May 17, 2017, 06:24:32 PM
plz f12 or printscreen and save via ms paint
Trust me, I tried. This was last resort. Steam was weird and I tried to paste into google sheets and then gimp. Neither worked.