Quote from: Plymouth on December 15, 2016, 05:01:30 AMQuote from: eeke1 on December 15, 2016, 12:00:24 AM
Aha, I got it. The M240b accepts only 7.62x51mm FMJ. I tried loading the same ammo but AP and it refused.
I loaded AP ammo to M240b without any issues. Makes sure you are loading 7.62 with NATO label - there are at least three types of 7.62 ammo in CR, each with FMJ, AP and HP variants, making it 9 in total.
there is at least 7.62x39mm intermediate cartridge and 7.62x54mm rimmed, neither of which are going to fire from M240b. Only 7.62x51mm centerfire NATO cartridge will do.
Ok. This stopped mattering a while ago but there is a bug here. Glad to see I'm not crazy or just inept.
Once a pawn starts to go to an ammo stockpile to reload a turret that turret will now only reload with whatever the pawn is grabbing. I.e. if your turret was shooting FMJ and your pawn goes to grab more FMJ, but that FMJ becomes unavailable for whatever reason before the pawn is able to pick up the ammo, then the turret will only take FMJ to reload and you'll need to find more FMJ. Even if you have other ammo types of the same caliber.
To reproduce:
Take any manned turret -> Fire until out of ammo -> have ammo available -> Wait till a pawn starts getting more ammo to reload -> undraft pawn -> remove ammo (have a pawn pick it up) -> Try to reload the turret with another ammo type (i.e. you used AP and you have HP of the same type) -> Reload failure.
EDIT: Ah this works on the first reload of all turrets really. Including on craft (as turrets don't start with ammo). i.e. Craft a M240b -> don't have any FMJ lying around -> try to reload with any other ammo type (HE etc).
