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Messages - Warforyou

#1
We definitely need this
#2
I have an issue with guests from "Hospitality" mod. My colonists get struck into an infinite loop trying to charm a pawn that is trying to take a bath... They literally pull them out of the bath just to say a few good words with no result though. The process can repeat itself for dozens of times.
#3
The strange thing about MAIs is that they can't shoot while running using "Run and Gun" mod. Despite the fact that all other races including androids, monsters etc can. This gets really annoying(
#4
Somehow "pawns are capable" suddenly stopped working. Is there an issue with the recent update of fluffy's "work tab"?
#5
The only thing that makes to never want to use this mod again is "nanite" and "artifact" system that just seems so ubalanced and so out of place. I just keep getting $30.000+ geared nanite "ancient warriors" from cryptosleep caskets. And those otherwise poor wendors keep sending caravans with some (useful) trash and SOME EXTREMELY EXPENSIVE PIECES OF NANITE JUNK! I really enjoyed knight raids and all the medieval style though.
#6
I just had an idea...
Is there a way to force raiders to finish off downed colonists near them?
#7
Releases / Re: [B18] SeedsPlease!
October 31, 2018, 05:16:59 PM
Quote from: notfood on October 31, 2018, 02:16:42 PM
Are you using Atchung and forcing them? Atchung overrides the force desgination

I have already mentioned that I am well aware of Achtung incompatibility so I am not using it anymore. Other than that the mod works just fine. I was able to process enough plants to seeds on the plant processing table to start my little farming for food supply.
#8
Releases / Re: [B18] SeedsPlease!
October 30, 2018, 05:39:21 PM
Quote from: dburgdorf on October 30, 2018, 09:22:26 AM
Quote from: Warforyou on October 30, 2018, 08:35:19 AMThe only problem I now have is that wild plants from "Wild Cultivation" mod don't drop seeds as they used to. How do I fix that?

Are you using the current version of "Wild Cultivation"? So long as it's being used in conjunction with "Seeds Please!," its plants should be dropping seeds, no matter which other mods are or aren't in your mod list....

Thank you a lot! I didn't even notice it has updated.

UPD
Seems like it hasn't fixed my problem. I just updated and wil plants still don't seem to drop any seeds...
#9
Releases / Re: [B18] SeedsPlease!
October 30, 2018, 08:35:19 AM
It works fine without prison labor. I also turned off Achtung! mod as I remember it being incompatible. I was able to also load and use the old VG expansion. The only problem I now have is that wild plants from "Wild Cultivation" mod don't drop seeds as they used to. How do I fix that? )
#10
Releases / Re: [1.0] Hospitality (updated 28.10.2018)
October 30, 2018, 07:17:16 AM
I have several race mods installed (zabrak, twilek and asari) and I had both caravans and visitos of each race come and leave without any issues so far.
#11
Quote from: Kapun on October 24, 2018, 02:38:06 PM
QuoteThe reason that administering fluids isn't always an available option is because a prisoner (in bed), or a sick colonist have fulfilled the thirst need at that moment
Its definitely not why it wasn't there. I had a few situations when someone is unconscious because of extreme dehydration, can't drink and the thirst bar is empty but you still can't administer fluids. I can provide screenshots if it is required. Can there be some other reasons why i don't see it in the context menu?
I have the same problem
#12
Releases / Re: [B18] SeedsPlease!
October 28, 2018, 05:38:49 AM
Quote from: notfood on October 27, 2018, 10:12:03 PM
Are you using Prison Labor?
Yes, I do. I didn't try to force my prisoners to sow yet.
#13
Releases / Re: [B18] SeedsPlease!
October 27, 2018, 07:31:07 PM
Quote from: Vitvox on October 25, 2018, 12:51:02 PM
It's out!

Check here:

https://github.com/notfood/RimWorld-SeedsPlease

Doesn't work for me. I get seeds but pawns don't seem to need them for planting anyways...
#14
I just lost my whole caravan at trade fair for some reason. I guess they arrived nearly at the end of the fair. But they never had the time to leave. The map self destruct and my whole caravan with a trader, animals and goods was lost as the closing message appeared... I didn't expect this, could you rework it somehow?
#15
Releases / Re: [1.0] Alpha Animals
October 19, 2018, 05:57:14 PM
I have nightlings constantly spamming errors at night... Their "rest" level is bouncing between 95 and 100% and they can't attack since they are warming up for their hit forever...