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Messages - Devinel

#1
Quote from: Canute on September 10, 2017, 08:29:39 AM
Like sidfu mention before,
sometimes it isn't possible, because they did change too much or in a way that it can't work with an old safe anymore.

If you know what got changed, you can destroy/deconstruct them before you safe, and try it with the new version.

But i suggest to stay with the version you played.
Or start a new one with the new version, and use dev. tools to speed up your colony progress at the beginning.
But be warned, any new version allways can cause trouble/problems.
Maybe you should wait for a final A17 version (if there will be one).

Theres the fact that i will always look further for more awesome addons. Dont missunderstand me, i cant express how much i love this mod, so is there a changelog i could look up what was changed? the github hud confuses me and i kinda cant find out where the changes are loged. I am really wondering why only some mountains disappeared and others are still intact. well thx anyway


edit:

i get spammed by this at start?
Could not resolve cross-reference to Verse.BodyPartDef named RightLobeLiver

ect for a lot body parts. what does it say? wrong installation?
#2
Quote from: sidfu on September 10, 2017, 07:45:59 AM
Quote from: Devinel on September 10, 2017, 07:36:27 AM
Hey, i just updated the Modpack to found out my savegame seem not to work with the changes. First the new Minimap seem to confuse me. some Mountains doesnt show up and are displayed like shadows. Is there a savegame recovery thread so i dont need to bother you? i really would love to go on with this savegame but if this means i got to stay in the older version it would make me kinda sad.

As i said it seems like some mountain parts are like shadows, when i click on them the game seems to stop working. Is there some information what Rimworld version we should add this mod to? Is it always the latest? I cant reach debug nor i can get into options menu because it doenst show this overlays when i press esc or press menu. Was there a change that rend old saves absolutly 100% unusuable? could i fix it by editing the savegame with editor or smth? im ready to do everything but i dont know where to start searching. Can u help me guys ?

the version in git is always the latest. sometimes we break saves when we either update or change something. normaly we give warning in discord about it. the rule of thumb is to always backup your mod folder before u update if u plan to keep your save. also always do a clean install. sometimes we rename files also and if u just copy over a older version u can have extra files.

I got my old files backed up thats okay. its just i want to get the updated version to work. can u suggest me some workarounds?
#3
Hey, i just updated the Modpack to found out my savegame seem not to work with the changes. First the new Minimap seem to confuse me. some Mountains doesnt show up and are displayed like shadows. Is there a savegame recovery thread so i dont need to bother you? i really would love to go on with this savegame but if this means i got to stay in the older version it would make me kinda sad.

As i said it seems like some mountain parts are like shadows, when i click on them the game seems to stop working. Is there some information what Rimworld version we should add this mod to? Is it always the latest? I cant reach debug nor i can get into options menu because it doenst show this overlays when i press esc or press menu. Was there a change that rend old saves absolutly 100% unusuable? could i fix it by editing the savegame with editor or smth? im ready to do everything but i dont know where to start searching. Can u help me guys ?
#4
Quote from: Canute on July 16, 2017, 12:54:02 PM
Did you try to ask the ingame help ?

- mix raw meat/rotted meat/burn barrel/fecal matter with rotted vegetables to make compost at the butcher table. insert compost into the barrel to create fertilizer.

i did. found out its the big butcher table. not the small starter one. thx anyway.
#5
how i get compost? i build a compost barrel but they dont put everything in it. seems i need to put something else into it.
#6
just had a bug:

one pawn just decided to give a tresaure to the others and it showed me the treasure will be a gun. then it was "leg gun" so she spawned a leg. kinda funny
#7
Quote from: Kitsune on July 14, 2017, 05:28:37 PM
Quote from: Devinel on July 14, 2017, 04:03:23 PM
did the work tab get less complicated? i loved the complex way u could config who does what. can i get it back somehow ?


im missing the dwarftherapist mode. it got removed ? i miss it...

Yep it's one of my reasons not to play now because i'm so used to it because it makes the managment so much easier. :D I think we only have to wait till it's updated, cant think of reasons they dont add it again when it's updated. :)

just found out fluffy updated it already. i added it manually. U can have the good old feeling by clicking ctrl on the job. just lookt it up in the forum.
#8
did the work tab get less complicated? i loved the complex way u could config who does what. can i get it back somehow ?


im missing the dwarftherapist mode. it got removed ? i miss it...
#9
Quote from: Pirate on February 10, 2017, 04:35:27 PM
Quote from: Devinel on February 10, 2017, 02:28:41 PM
It seems like stockpile-priority is buggy. Haygrass dont get moved to my animals when its set to important.
Allow fresh organics.

that was the point.thx alot
#10
Hey, I am at year 1 yet havent found gamebreaking bugs.

But two questions.
It seems like stockpile-priority is buggy. Haygrass dont get moved to my animals when its set to important.

And the other thing is. how can i make fences impassable? i changed it like i saw some pages before but they still crawl over it.
#11
AHHHH, well this leads to another fact. every time i start in crashland scenario my guys spawn and walk around then the sound of explosion occurs and the giant crashed ship kills all of them. Additionally i got 1 copy of every Colonist so in fact 6 dead bodies lying around. I thought scenarios dont work at all.

Quote from: sidfu on February 05, 2017, 02:08:52 AM
@devinel researchis based on teh senario and the race u choice. starting with tribal has the less techs

@omegadarkzero theree should only be a few  x mods in the mod lisst mostly exttra mods like darkness. if u cant load then u more than likely didnt install right. remember the core that comes with the mod has to copy over the core already in there.
#12
hey, i installed the mod several times. every time i start my colonist already reaserched the same branches like : Power, some Furniture and Stuff. How does this happen? why?

Looked it up. Its always Medical Care, Renessaince Bedroom 1, and everything untill Power.
#13
I love your mod. plz continue! i gotta admit in 3.0 found several techtree related bugs that confused me really hard. PLZ PLZ continue. I will send this project money every month. i cant find words for the love i found in this game. i played several 100s of hours and as i see ur progress i will keep starting new tribes over and over. plz dont die and keep going