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Messages - Old Marm

#1
Thank you for responding.  There is hope.
#2
Please update this wonderful mod set to 1.1.  These objects are clever, and funny, and subtle game play additions.  My favorite in the game. 
#3
Outdated / Re: [B18] cuproPanda's Mods (18 Dec 17)
December 18, 2017, 12:42:02 PM
Thanks for explaining about the difficulties in the window mod.  I just tried the Dubs skylight mod, which works very well for a greenhouse or indoor garden.  Your zen garden would work well with it.
#4
Outdated / Re: [B18] cuproPanda's Mods (15 Dec 17)
December 16, 2017, 09:38:20 AM
Your work is wonderful, and I know you are busy.  I would like to say that I hope you will update your window mod when you have the time.  The pawns stand at the window and look out, there is light enough to put a plant beside it.  These touches are a charming addition to gameplay.  Thanks, and best wishes.
#5
Outdated / Re: [B18] cuproPanda's Mods (15 Dec 17)
December 16, 2017, 09:34:51 AM
Thank you for the explanation about spectago tea.  I have allowed my colonists to drink it, and...they seem to enjoy it.  Look forward to it.  Insist upon it.  Won't start their day without it?  Thank you!
#6
Outdated / Re: [A15] Alpha Animals
December 06, 2017, 10:35:20 AM
Thank you for supporting and re-issuing this mod.  It is wonderful seeing these creatures again.
#7
Outdated / Re: [B18] cuproPanda's Mods (6 Dec 17)
December 06, 2017, 10:32:08 AM
Thank you for updating your wonderful mods. I have noticed that my colonists do not drink the spectago tea of their own volition, nor do they take the drink to a table for consumption.  Your mods are wonderful, especially the pawn interactions with the items. 
#8
Outdated / Re: [A15] Alpha Animals
November 11, 2017, 10:37:42 AM
Please o please o please o please!  This creative alien species mod is just too good to be forgotten!
I enjoy the additional fauna mods very much, but the addition of these strange and challenging, perhaps indigenous, life forms would make the game richer.  Thanks to all the talent behind this!
#9
Releases / Re: [A17] Dinosauria: A Rimworld Mod / v1.1
September 24, 2017, 11:51:20 AM
Thank you for this mod!  Seeing the dinosaurs in the game is thrilling.  The artwork and behavior of the animals couldn't be better!
#10
It's happening to me, too. The game doesn't seem to recognize my warden.  I lose the ability to interact with the colony animals.   If I quit and reload the colony, I have only a few minutes of functionality.
I wish I could figure out which mod or combination of mods is causing this!
#11
Outdated / Re: [A15] Alpha Animals
August 05, 2017, 09:47:50 AM
I am really looking forward to this mod! Thank you for your work!
#12
Ideas / Re: shelving increases max stack size
May 27, 2017, 09:32:50 AM
Yes, please add this feature.  It makes more sense and is not as exploitative  as  XL Stacks, which I use gratefully but a bit regretfully.
#13
Ideas / Re: Caravan Relationship Event
April 20, 2017, 10:56:35 AM
I like this idea!
#14
Support / Re: Will a Clean Install fix this?
April 15, 2017, 05:24:04 PM
This morning I removed all the mods from the mods folder, except for the Core.  I also unsubscribed from the Steam mods.  I made sure not to be synced with Steam, and uninstalled the game.  I shut down my computer and then started it up.  I reinstalled the game.  The error is gone.  The game plays very well.  I plan to add the mods back, a few at a time.
For your reference  I am running Windows 7 and I have both versions of the game. My drm-free version is Alpha 15.  I play this game everyday, it has always played well. Thank you for creating and supporting it.
#15
Support / Re: Will a Clean Install fix this?
April 14, 2017, 11:08:37 AM
Thank you for your quick responses.  I just tried a reinstall after de-syncing and shutting down my computer.  I haven't tried removing Rimworld registry entries.  The error is still there.