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Messages - RoronoaDroagon

#1
Hello
love the mod used it before CR came out, played and used it since then.
It suck's that you have lost the riot shield codeing, but i stumbled over a mod i used back in A15 and A16:
http://steamcommunity.com/sharedfiles/filedetails/?id=852412886
the modder/owner seems to have abounded the mod so why not use that one as a templet for the ballisticshield???
keep on updateing and keep the good work up.
Thanks for the work you have put in to this mod.
#2
content is second rate for me personaly, how the game runs and the preformance is what count.
so far really good job on the game, love it and have loved it from the very beginning.
#3
Outdated / Re: [A16] Enhanced Development - 2017-01-05
January 07, 2017, 05:35:17 PM
hello
awesome mod, use it in my mod colection, love it ^^
just wondering if this was the mod that had the embrasures that could be used as doors??
the embrasures could be retracted down in the ground and you could even toggel the embrasure effect/status to a normal wall/full wall??
whould be awesome to have that ^^
#4
Outdated / Re: [A13] Mod MEGA PACK - reloaded
October 19, 2016, 09:37:03 AM
hello, long time
is this mod pack out on steam yet??
i remember it was talk about it but haven`t been on the forums in a long time now.
#5
hello
just wondering about the toggle power on and off button on the ore generator.
is that gonna be added back in??
#6
hello
just wondering where the line for the power code is, that desides the power out put???
Im just having alittle fun with the diffrent mods i got instaled, and trying to learn the coding to maybe make a test mod/mod for myself.

nice mod love it. keep up the good work ^^
#7
is it possible to make thes weapons and if possible, what station can i do that???
#8
Outdated / Re: [A13] Mod MEGA PACK
May 14, 2016, 02:59:49 AM
Quote from: 530698 on May 14, 2016, 01:50:06 AM
Hey. Nice modpack.
However, just like a lot of people, I'm having problems with guns. I've only tried the 1870 henry, 1876 and 1873 winchesters, which I assume it's from westernization, so I updated the mod itself. Didn't work. Then I tried updating CR. Also didn't work, and I'm out of ideas. I can send a log if I actually find where it's located.
And yes, I do have ammo on the pawn. It just keeps stuck on a loop between aiming and reloading, consuming all 10 bullets on the gun the minute it's supposed to shoot. I've also assigned the loadout for him.
Also, the HUD keeps flickering sometimes, as in, some of the buttons disappear for half a second or so, mostly when I'm moving my mouse. It's not constant, though, so I'm fine with it. Dunno if it's related, but it's still something.

yes, theyr from WN, and you need to update that mod.
also go to options and turn on DEV mode, and see after the XML errors, it you see the velocity error, update WN. anyone els other than penetration post here.
the penetratoin Error is not vital
#9
Outdated / Re: [A13] Mod MEGA PACK
May 14, 2016, 01:45:32 AM
any way to make the hige cal weapons??
#10
Outdated / Re: [A13] Mod MEGA PACK
May 14, 2016, 01:44:28 AM
you have to remove that mod, to fix it, but you HAVE to start a new colonie :/
#11
Outdated / Re: [A13] Mod MEGA PACK
May 13, 2016, 04:13:03 PM
any reason for why i`m not geting a reload bar/hud option??
is it anything i have to do or something like that ingame??
#12
Outdated / Re: [A13] Mod MEGA PACK
May 13, 2016, 12:26:25 PM
yeah, it looks like it's from one of those 2 mods, not sure, i whould guess WM though.
and i just did a test run with a new colonie and it works as it should do ^^

yeah, and just take your time and do what you have to do, real life comes first ^^
your doing a good job and thanks for the help with the bug/trouble shooting.
#13
Outdated / Re: [A13] Mod MEGA PACK
May 13, 2016, 12:10:25 PM
okey, and yes, the problem is fixed.
i`m only seeing XML errors for armorPenetration.
it`s not anything that ruins or f*cks up the game though.
thanks alot for the help and again: your doing a really good job, this is deffinelty the modpack i`ll be useing ^^
#14
Outdated / Re: [A13] Mod MEGA PACK
May 13, 2016, 11:59:32 AM
okey, and i`m checking the log in dev mode and i get alot of XML. errors, and specificly on recoiloffsetY.
is that caused because i need the new westernisation mod/update for it??
#15
Outdated / Re: [A13] Mod MEGA PACK
May 13, 2016, 10:51:15 AM
okey, but what if the only thing i have done is copy paste the diffrent files to were theyr suppose to be and the only change i have done is to add 3 mods that got nothing to do with CB or the weapons mod's at all.
i'll re-instal compleatly everything and test it out from there, but it seems to me that the CB mod isen't working properly for me, for i got no hud coming up that is added by CB/combat realism.

great mod though, good work, if i could donate to give you something back for your work i whould ^^