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Messages - Megafly

#1
Releases / Re: [A12] PowerSwitch (1.12.2 / 13.12.2015)
January 12, 2016, 03:15:07 PM
Quote from: harpo99999 on January 12, 2016, 04:09:52 AM
fyi the HEATERS have a heat to temp, the air cons have a cool to temp, the vents allow slow equalization of the temps between two rooms (but has an interesting effect if there is a room between two vents (have seen this a couple of times where the middle room between two vents gets into negative temps without power consumption in a heat wave in summer when the rooms on both sides are in the thirties))

I am not stupid, I know how to set the heaters and coolers. The problem is that when temp outside is -70C, the heaters can't handle the job and I have to manually start flicking up auxiliary units or loose many crops to freezing. That's where some thermostates would come in handy.

I dont like the idea of hot rooms to pull hot air with vents, they are just a waste of energy when not in use.

So, by the end, that's a no?
#2
Outdated / Re: [A12] Containers For Stuff (v1.1.1)
January 11, 2016, 08:39:03 PM
Hey, nice mod, I love the crates to organize that big mess that deposits turn out sooner or later.

Today I found a little bug (yet easily worked around): when the destination of a cooked meal is one of this boxes inside the freezer, the cook just drops it by the stove. However, the pile can be hauled normally and will be carried to the box by a hauler, and sometimes the cook himself does it after the stove bill is done (if he has the priority set, of course).

Mega
#3
Quote from: xiongyiwen on January 06, 2016, 09:01:20 PM
Suggestion: the backpack alone a MOD.
Tools for haul. Not practical, there is a shortcut key conflict

Signed in.

I also found the key binding conflict on the "V" key, had to put this mod down for the moment.

Mega
#4
I really like this mod for the possibility of creating a central cooling system, however, I can't use it for a central heat unless I set up a "hot room" as a source of hot air.

Suggestion: make a duct heater, the counterpart of the duct cooler, for those pesky death-cold maps.

Mega
#5
Releases / Re: [A12] PowerSwitch (1.12.2 / 13.12.2015)
January 11, 2016, 08:13:16 PM
Man, this mod rocks! It's truly a must have for this game.

Can I make a request? I could really use a switch that is temperature driven, like a thermostate. I always play on the death-cold maps, and auto control of temperature would be sooooooooo nice (like it is for lamps now).

So, if possible, could you upgrade the switches to behave like a double set thermostate? I mean, power up or power down *below* threshold, or the same for *above* threshold.

Ty much,

Mega.