I'm in with the bees suggestion.
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#2
Outdated / Re: [A12d] EdB Interface UI Mod v3.1.2 - Update on Alpha 13 Progress (14 Apr 2016)
April 22, 2016, 02:14:15 PM
Acruid,
Thanks for the call-back to the how-to on opening the file for the component. There was two lines. That did remove the second rendering of the bar. I'm testing now to see how long the game can go without a crash.
I just done did my first Rimworld 'hack!'
Thanks for the call-back to the how-to on opening the file for the component. There was two lines. That did remove the second rendering of the bar. I'm testing now to see how long the game can go without a crash.
I just done did my first Rimworld 'hack!'
#3
Outdated / Re: [A12d] EdB Interface UI Mod v3.1.2 - Update on Alpha 13 Progress (14 Apr 2016)
April 22, 2016, 10:35:15 AMQuote from: Acruid on April 22, 2016, 10:11:49 AMThen, I'm still having the issue after trying the "Version 0.13.0.3 (2016-04-15) " with having sent the folder in the game mod's folder to the trash. "EdBColonistBar-0.13.0.3.zip"
No, if the save already has a previous version working, just replace the mod folder to update.
I get run-away memory and double bars of colonists. Can hide those bars independently. Not sure what I'm doing incorrectly/differently. Apart from I'm also running Allow Tool, Pawn Icon States and Veinminer... I have attached a few screen shots.
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#4
Outdated / Re: [A12d] EdB Interface UI Mod v3.1.2 - Update on Alpha 13 Progress (14 Apr 2016)
April 22, 2016, 04:45:11 AM
Do you have to start a new world and colony when you the delete folder and re-extract the Colony Bar .3 update?
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