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Messages - lilymortis

#1
Outdated / Re: [A16]Better Terrain
February 17, 2017, 09:19:20 AM
Are all the biomes done now? I've been inspired to do a series of short playthroughs (planetkiller in 200 days), same scenario, planet, and people but a different biome each time. Started on temperate forest (because seriously, how gorgeous does it look now? I'm screen-shotting as I go.)  but undecided as to which biome next.  If not all the biomes are done yet, I'll follow your lead for the order.

My game is pretty heavily modded but I'm not coming across any major problems, I'll let you know about the bridges and fish industries problem that someone mentioned.
#2
Mods / Re: Community Animal Pack
February 15, 2017, 07:09:28 AM
Not a modder, but this is an excellent idea.
#3
Outdated / Re: [A16]Better Terrain
February 09, 2017, 08:29:38 AM
This makes Rimworld look seriously beautiful. 9.5/10. (You get the other half star when it's done  ;) )
#4
Cats are too arrogant to give a stuff about such petty things as iterations  ;D
#5
I get that too, the unhappy nudity alert and the warm clothes alert, even with baths in heated bathrooms inside a heated building. I just glance up to the colonist bar and see if any are nekkid. If so,I just ignore the alerts.
#6
The cat mod works on this alpha without an update. :)
#7
Unfinished / Re: Children and Pregnancy
February 04, 2017, 07:33:29 AM
I had a thought last night, a previous poster mentioned that the 'lovin'' action now takes only microseconds (maybe buy some viagra off the pirates, wink wink) instead of the few seconds it previously took; is this possibly because the colonists are mating? The animals only take microseconds to mate. I don't know whether that's something you'd want to look into. It's so trivial it hardly matters, but I thought I'd mention it.

I've currently aged up all my colonists and pets up by a couple of years, I'm going to play a year then do it again. I want to see how the kids get on as children/ teens and adults. The cost to this, is that research that would have been done in that two years hasn't been, middle aged animals are now older animals (and yes, by the time I've done it a couple of times, some pets will be dead, and some colonists will have age related diseases). Could this be one way of speeding up the process of childhood? Instead of ageing up just the children, there's a button in dev mode that adds two years to all your pawns? I'm not considering it cheating, just skipping a few years, what I gain from useful older children, I lose with older pawns and pets, research,money and stock.
#8
Unfinished / Re: Children and Pregnancy
February 03, 2017, 05:22:05 PM
Inherited I think. I've got one couple with 5 kids, they've all got the same two traits.
#9
Unfinished / Re: Children and Pregnancy
February 03, 2017, 06:20:59 AM
Or, if coding the baby sprites to be able to wear clothes is impossible, would it be easier to change the sprites so they appear to be wearing a bodysuit and up their comfortable temperature? Slightly unrealistic but more practical.

Jstank, I keep mine inside and use a refrigerator from the Industrial objects mod so they can feed themselves.
#10
Unfinished / Re: Children and Pregnancy
February 02, 2017, 04:13:13 PM
Much thanks for taking the 'shared room' debuff off, could you tell me what age it kicks back in, please?
#11
Unfinished / Re: Children and Pregnancy
February 02, 2017, 09:13:14 AM
I never considered the Orassans as furries, I was always put in mind of the cat people on Doctor Who. On the other hand... kittens! Orassans would have kittens, right? Cuteness overload.




#12
Unfinished / Re: Children and Pregnancy
January 26, 2017, 11:38:46 PM
Could you possibly remove the 'cabin fever' debuff for children too young to wear clothing? Also, most kids are walking at just past a year, almost all by 18 months, two years is a long time, perhaps 1 year 2 seasons would be more realistic.
#13
Unfinished / Re: Children and Pregnancy
January 21, 2017, 05:24:35 PM
The toddlers definitely need some sort of clothing, my toddler has just had a mental break because of cabin fever (no, you can't go outside, it's too cold... sure, have a tantrum. Ben, why are you drinking? Ben? Oh look, intoxicated and unconscious toddler...)

So,my wishlist for this mod; that you can equip them with tribalwear so the mobile little feckers can play out, cribs and sleeping mats so they can crash out in various spots (or remove the 'slept on floor debuff - I've got kids, they really don't care), also handy would be removing the shared room debuff, so you can stick them in with their parents or a shared nursery.
#14
Unfinished / Re: Children and Pregnancy
January 21, 2017, 07:02:01 AM
Moved this mod to below hospitality, came up with this error.

System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.AI.Group.Trigger_PawnCannotReachMapEdge.ActivateOn (Verse.AI.Group.Lord lord, TriggerSignal signal) [0x00000] in <filename unknown>:0
  at Verse.AI.Group.Transition.CheckSignal (Verse.AI.Group.Lord lord, TriggerSignal signal) [0x00000] in <filename unknown>:0
  at Verse.AI.Group.Lord.CheckTransitionOnSignal (TriggerSignal signal) [0x00000] in <filename unknown>:0
  at Verse.AI.Group.Lord.LordTick () [0x00000] in <filename unknown>:0
  at Verse.AI.Group.LordManager.LordManagerTick () [0x00000] in <filename unknown>:0
  at Verse.Map.MapPostTick () [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.Map:MapPostTick()
Verse.TickManager:DoSingleTick()
Verse.TickManager:TickManagerUpdate()
Verse.Game:Update()
Verse.Root_Play:Update()
#15
Unfinished / Re: Children and Pregnancy
January 21, 2017, 06:49:20 AM
My visitors are coming and going as normal. I requested a bulk trade caravan and two bulk traders from the same faction turned up at the same time.One stayed and starved, the other left. Then I got a combat trader turn up and behave normally. I'm going to try put this mod below hospitality and see if that works. I'll report back.

Radijis, I had a stoned 7 year old. I very quickly amended their drugs policy!