Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - SwiftShadow

#1
General Discussion / Literally everyone has cirrhosis
December 29, 2016, 07:01:07 AM
Like i let my colonist drink beer under the "social drugs usage" policy. But apperantly beer is so harmfull that in a year or so literally everyone has cirrhosis.

The pirates do not have enough livers to sell me to keep up with this shit.
#2
General Discussion / Times x mood modifier?
December 28, 2016, 04:01:15 PM
How do the negative times x modifiers work?

Like lets say for example you sell 3 prisoners then you would get a

A prisoner was sold 3x    -12

Does that mean -12x3=-36

Or does it just mean that it is telling you that you sold 3 prisoners so you get a minus 12
#3
I think we should get a choice to accept him or not. I mean wtf he just joins, what if we dont want him?
#4
Outdated / Re: [A16] Combat Realism v.1.6.9.1 (21.12.16)
December 26, 2016, 01:26:44 PM
Quote from: AseaHeru on December 26, 2016, 01:04:45 PM
Loadbearers are tactical vests, made in the clothing workshop along with backpacks.

Thought tactical vests did not cuz their description said "increases reload speed but their quite bulky to wear" so i thought that means they add to to bluk
#5
Outdated / Re: [A16] Combat Realism v.1.6.9.1 (21.12.16)
December 26, 2016, 08:47:41 AM
Quote from: skyarkhangel on December 26, 2016, 08:42:21 AM
Quote from: SwiftShadow on December 26, 2016, 08:37:45 AM
Is there no way to increase bulk? I mean that should literally be the point of a tactical vest to be able to carry lots of mags. But here it adds to the bulk????

Carrying mags in a vest is 10x easier then in pockets.
It should also make it easy to have sidearm and a knife ready to go. But for some reason giving a dude body armor, a shotgun and 40 shotgun slugs brings the dude to his knees already.

Irl  when i was in the military i got a helmet, body armor, a tactical vest, 6 mags (thats 180 bullets of 5.56mm), assult rifle, knife,1 liter water bottle and a few other things. Carrying all that was nothing and i could still do other stuff just fine. Dont think i am some muscular guy, not at all. Here military service is mandatory so  i was pretty much in the same situation as these colonists are, just forced to carry that sh1t and like it.

Now i have never used a shotgun and dont know how much shotgun pellets weight, but i feel like some body armor, a shotgun and 40 pellets should not bring the dude to his carrying bulk limit.

Backpack, loadbearers increase bulk.


What is a loadbearer and where to you build that?

Also a side not a backpack is something that should increase bulk lol, when ever i had to put on my, backpack then i was like plz god no, cuz adding THAT to my usual battle gear was heavy and made me want to drop down and die.
#6
Outdated / Re: [A16] Combat Realism v.1.6.9.1 (21.12.16)
December 26, 2016, 08:37:45 AM
Is there no way to increase bulk? I mean that should literally be the point of a tactical vest to be able to carry lots of mags. But here it adds to the bulk????

Carrying mags in a vest is 10x easier then in pockets.
It should also make it easy to have sidearm and a knife ready to go. But for some reason giving a dude body armor, a shotgun and 40 shotgun slugs brings the dude to his knees already.

Irl  when i was in the military i got a helmet, body armor, a tactical vest, 6 mags (thats 180 bullets of 5.56mm), assult rifle, knife,1 liter water bottle and a few other things. Carrying all that was nothing and i could still do other stuff just fine. Dont think i am some muscular guy, not at all. Here military service is mandatory so  i was pretty much in the same situation as these colonists are, just forced to carry that sh1t and like it.

Now i have never used a shotgun and dont know how much shotgun pellets weight, but i feel like some body armor, a shotgun and 40 pellets should not bring the dude to his carrying bulk limit.
#7
I feel like if you rescue them there should simply be a HIGH chance that they join ur colony. I mean they just crash landed on a remote planet all alone, with no food, no weapons, no place to call home. They should be asking me to join the colony and i decide to accept or send them away.

I just had someone crash land near me who is the wife of one of my colonists..... had the husband CAPTURE her and now he husband is trying to convince her to join the colony (with a 2-3% chance), like wtf lol. And bear in mind that  it is winter currently with a -15celcius to -20 celsius so she has no place to go, no food, no weapons, some bare bones clothes, her husband is in the colony, but NOOOO i dont want to join.
#8
Outdated / Re: [A16] Combat Realism v.1.6.9.1 (21.12.16)
December 25, 2016, 08:00:51 AM
Do i actually have to keep equiping each colonist with the ammo they need? No way to automate this for them to go pick more ammo when their running low?

I like the mod but ffs there is too much different ammo micro management. I already have tons of stuff to eat up my steel didnt really need another one, but i got past that and set up an armory that is loaded with bullets, but having to  make each colonist reload their weapons and collect more ammo when their running low is kinda annoying.

Wish they would auto reload their guns when combat is over to be full and i could set it like for example if their under 50 ammo they go pick up another 200 if available.

EDIT: Oh i actually found the place where u can manage loadouts, but for some reason the moment i edit the loadouts my fps drops to 1-8 from stable 60. No idea why, i mean i have a Icill gtx 1080 and a I7 6700k so it cant be hardware problem.
I mean i can still do the loadouts but a bit annoying.
#9
General Discussion / Re: How do you mine out a hill?
December 24, 2016, 12:59:29 PM
I am not making a cavern i want to mine out a hill, remove it off the map.
#10
General Discussion / How do you mine out a hill?
December 24, 2016, 11:01:17 AM
Like the crap just keeps collapsing on my colonists and i cant remove the roof?
#11
General Discussion / Re: Why do scars cause pain?
December 23, 2016, 09:47:39 AM
Quote from: A Friend on December 23, 2016, 09:32:03 AM
While I've never been stabbed or shot before, I do think those type of scars are a bit different than the scrapes we usually get.

Meanwhile most my colonists have scratch scars that are ooo so painful
#12
General Discussion / Why do scars cause pain?
December 23, 2016, 09:20:16 AM
Like i have tons of scars IRL as i am sure all of you do aswell, they do not cause pain. So why do they cause pain? I feel melee would be buffed if scars didnt give pain debuff and i mean it is not like that will make melee OP its already quite crap.
#13
General Discussion / Re: Using ludeonicrous?
December 23, 2016, 03:55:46 AM
Looking at ur CPU it seems it isnt much worse then the 6700k just a tiny step below. So i might stick with the 350x350 size instead of the max 400x400
#14
General Discussion / Re: Using ludeonicrous?
December 23, 2016, 03:40:34 AM
Quote from: skullywag on December 23, 2016, 03:33:28 AM
I dont play vanilla so no sorry. (I do while testing though)

Cpu is an amd fx8350 so your i7 is faster.

Keep in mind with the ability to have multiple maps now (1-5) you might wanna tone the size down anyway.

I feel like managing more then 1 colony will be overwhelming for me xD.

i went into developer mode, and started like twenty 3000 point raids (each raid spawned like 15-30 guys or something). Cuz they were all different factions they started fighting with each other, explosions and chaos everywhere, didnt see any lag there, so i might be fine?
#15
General Discussion / Re: Using ludeonicrous?
December 23, 2016, 03:24:10 AM
Quote from: skullywag on December 23, 2016, 03:14:18 AM
Cpu is the limiting factor here your gfx doesnt really matter all that much. Best way is to try it. I find that map size perfectly playable early on but with 30 colonists it atarts to chug a little.

what cpu do u have

Got any save file on that map size that starts lagging for you that i could try?