When 1.0 released and I couldn't play CE so I started using the Weapons Tech mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=1542854752
I think CE could really learn from its research progression because its really well done and feels like you are actually advancing your weapons manufacturing tech as apposed too just unlocking the next tier of weapon which is inherently better than the last.
Obviously Weapons Tech has an enormous amount of weapons and that'd be too much too put into the base mod but i would highly recommend taking a look at the way this mod handles the research tree and tech unlocking.
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Also i adore this mod and cant wait for the 1.0 release, keep up the good work
https://steamcommunity.com/sharedfiles/filedetails/?id=1542854752
I think CE could really learn from its research progression because its really well done and feels like you are actually advancing your weapons manufacturing tech as apposed too just unlocking the next tier of weapon which is inherently better than the last.
Obviously Weapons Tech has an enormous amount of weapons and that'd be too much too put into the base mod but i would highly recommend taking a look at the way this mod handles the research tree and tech unlocking.
------------------------------------
Also i adore this mod and cant wait for the 1.0 release, keep up the good work