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Messages - goonygoogoo

#1
Outdated / Re: [A13] Colony Manager V2
April 18, 2016, 07:46:36 AM
Not sure if im just being stupid but whenever i create a production job the sub jobs for ingredients are always set at the same threshold(always way too many of whatever is required), I thought it would only create a job to supply the required ingredients. Am i missing something?
#2
Anyone know how the saturated soil compares to rich and tilled soil? Does not have the fertility info in the help menu like the others do and i cant find the mod it comes from for any info, shows up under buildings too. Curious if it is balanced with the tilled ones seeing as it requires no research.
#3
Loving this modpack, great stuff
Curious whether its all or nothing though, can i disable any of the mods safely, zombies for instance?
also will the alpha13 version be on this page or do i need to keep an eye out somewhere else? Thanks
#4
Sweet modpack, love it.
One question regarding workbench work speed factor. looking at iron vs steel on the butchers table the iron gives 110% and steel only 80%, is this intended, am i missing something?
Thanks
#5
Sweet modpack love it, curious about the work speed factor on workbench, particularly iron versus steel workbench. The iron one seems to give a better work speed, is this intended or am i missing something? looking at the butchers bench, haven't checked others yet. Iron gives 110% and steel only 80%.
Cheers