First off, this mod is an absolute must for me. I do have some feedback based on my recent game though,
* Mass limits are too burdensome right now. Its basically impossible to give a colonist a flak jacket, pants, and vest and have enough room left over for any weapons. My suggestion would be that worn gear only applies a fraction of its mass towards the limit. I think this makes sense, its easier to wear a bullet proof vest than to haul it around in a backpack, to my mind, and it would allow colonists to wear any kind of real defensive getup and carry a gun and ammo.
*As has been mentioned on this thread before, centipedes are insanely strong. To be fair, i haven't tried keeping some anti-material rifles around and hot-switching my colonists to them, but i think a big problem is how insanely long range centipede weapons are. Both the charge blaster and the cannon have a range of 86, which completely outranges anything other than the super large caliber rifles. I think the balance could be improved significantly by just reducing the range down to ~60, without actually touching the weapons. That isn't to say that there aren't tools in the game currently, but the extreme range of the centipede weaponry makes them hard to use effectively
* On a similar note, i think the ranges for rockets are too low. Iirc, rpgs, triple rocket launchers, and doomsday rocket launchers all have a range of ~40. The short range is kind of a double edged sword. On the one hand, it prevents raiders with rocket launchers just nuking your defenses from a safe distance, on the other hand it stops the player from using launchers from a safe distance themselves. I think a small increase to the range to ~45-50 would significantly improve their ease of use.
Also, this isn't a balance problem, but every time anything that produces fragments (frag grenades, RPG he grenades) goes off, my game hangs for a couple of seconds before continuing. I'm sure some of that is system specific, but it actively discourages me from using frag grenades just because of the quality of life issue
All that being said this mod is seriously awesome and has earned a permanent spot on my mod list
* Mass limits are too burdensome right now. Its basically impossible to give a colonist a flak jacket, pants, and vest and have enough room left over for any weapons. My suggestion would be that worn gear only applies a fraction of its mass towards the limit. I think this makes sense, its easier to wear a bullet proof vest than to haul it around in a backpack, to my mind, and it would allow colonists to wear any kind of real defensive getup and carry a gun and ammo.
*As has been mentioned on this thread before, centipedes are insanely strong. To be fair, i haven't tried keeping some anti-material rifles around and hot-switching my colonists to them, but i think a big problem is how insanely long range centipede weapons are. Both the charge blaster and the cannon have a range of 86, which completely outranges anything other than the super large caliber rifles. I think the balance could be improved significantly by just reducing the range down to ~60, without actually touching the weapons. That isn't to say that there aren't tools in the game currently, but the extreme range of the centipede weaponry makes them hard to use effectively
* On a similar note, i think the ranges for rockets are too low. Iirc, rpgs, triple rocket launchers, and doomsday rocket launchers all have a range of ~40. The short range is kind of a double edged sword. On the one hand, it prevents raiders with rocket launchers just nuking your defenses from a safe distance, on the other hand it stops the player from using launchers from a safe distance themselves. I think a small increase to the range to ~45-50 would significantly improve their ease of use.
Also, this isn't a balance problem, but every time anything that produces fragments (frag grenades, RPG he grenades) goes off, my game hangs for a couple of seconds before continuing. I'm sure some of that is system specific, but it actively discourages me from using frag grenades just because of the quality of life issue
All that being said this mod is seriously awesome and has earned a permanent spot on my mod list