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Messages - Madpizzaboy

#2
are the tribal planet dropbox link updated? because im having problem with the crashed ship event.also i have a question do mechanoid raid happen in tribal planet mod ?
#3
aight got it  :)
#4
hello rah i have a question ,how can i fix frail?
also i can build animal prosthetic bench but i can't craft anything
#5
hello rah can you make epoe hardcore patch just for asari thank you :)
#6
Quote from: joaonunes on January 13, 2017, 05:52:56 AM
For those who want the A16 version but don't use steam:
Go to Hardcore SK Project, download the mod and put only the Darkness-SK folder into your mods folder. It should work just like that.
Just a workaround while he does not update the mod in the forums

https://www.youtube.com/watch?v=oXJvOJNUlCs&ab_channel=LeandroLopes
#7
love the mod dude ,cant play rimworld without it  :D
#8
Quote from: Nanao-kun on January 10, 2017, 01:11:31 AM
Quote from: A NaCl N Battery on January 10, 2017, 12:49:07 AM
Is there any advice on how to deal with the star vampires? My turrets and colonists lock on when they are invisible and fire, but it doesn't take any damage.

So far whenever it shows up, I resort to just going into debug and destroying the thing. Since it can kill a power armored colonist before they can even move away from it. I want to have a chance at fighting it, without it resulting in me automatically losing a colonist.

I don't mind if they die in fights, but it just feels like the vampire is an instant colonist loss whenever it shows up, not like there is a chance to win against it. Unless i'm missing some tactic.

I've found that it becomes visible if you're within two tiles of it, meaning if you're behind a wall and door, you can decloak it from the other side of the door it's attacking and then get ready to kill it. If a pawn is way out in the open though, not much you can do.
thanks for the tips , so when the "event" occur draft all of your pawn to get inside the base and wait with a shotgun or a grenade is the way to kill it
#9
Outdated / Re: [A16] Hygiene (2017-1-8)
January 09, 2017, 03:42:42 PM
Quote from: Love on January 09, 2017, 10:02:55 AM
Could you do a version of this mod where you just add the shower and bath as joy activities? I'm not sure if I want to fully invest in the hygeine mechanic.
Quote from: Psychology on January 09, 2017, 10:04:55 AM
Sure, I could probably do that.

would love that   :)
#10
Outdated / Re: [A16] Mazacik's mods
December 23, 2016, 03:38:08 AM
how did you install optional torso health buff ? replace the original No Rng In Death or put in as a new folder/mod
#11
freaking loves the mod dude, keep it up! btw wheres the double barrel shotgun ?
#12
Quote from: Grogfeld on April 28, 2016, 10:02:58 AM
Quote from: Madpizzaboy on April 28, 2016, 09:15:18 AM
i cant find any ammo at the beginning , also there's a loadout generator error when i checked on visitor gear
If you start without EdBPrepareCarefully you have only survival rifle with full magazine in it so don't be crazy with it ;)

For the error issue make sure that you properly loaded this mod. CCL first and then vanilla tweaks and right after CR. Also every time you add a mod you MUST restart the game. I don't think that this mod is save friendly so if you have old colony you shouldn't play it with this mod. If that won't help maybe attach a output_log.txt, it's in RimWorld1135Win_Data folder, when this error occur.


For you guys who have pawn running with food like a dog after tail see if your bulk stat in gear tab is sufficient remember that fine meal have 3 bulk so if pawn try to put it in backpack (vanilla mechanics) it will drop it because it doesn't fit. Just drop some ammo (you don't need 300 bullets for your revolver ;)) and it will be OK.
well i didnt restart it after i activated the mod ,thanks for the reply dude
#13
Quote from: Grogfeld on April 28, 2016, 09:00:24 AM
I love new ammo mechanics! It feels good when you start with this one rifle and only few bullets so, to preserve it for dark moments, right on start you just MUST create bow and arrows to hunt. It's something that give new place for archaic weapons in this game. I never used bows, shivs and knifes but now? When I hunt and my pray is downed just switch to knife and finish it without loosing ammo. Of course it's at beginning when you have few pawns and time to micromanage everything because there is nothing to do.

Also volley of arrows to suppress someone charging at you. Now we need polybolos as an early turret ;)
i cant find any ammo at the beginning , also there's a loadout generator error when i checked on visitor gear
#14
does the latest version of this mod work with the latest version of Expanded Prosthetics and Organ Engineering?
#15
does ammo suppose to fall with the colonist in the beginning or not ,because i cant find one