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Messages - Raccoon

#1
Can you add a "Option" to  disable / enable WW2 Weapons?
#2
General Discussion / Re: Infections in a17
May 03, 2017, 07:05:46 AM
what quality had your bandage? i think when you using "best" medicine with 60+% you will get no infections. But no idea atm.
#3
Do we have a list with all updated features? New Modding Features woud be nice to know.
#4
Ideas / Re: A17 - Hydropower
May 03, 2017, 07:01:39 AM
on the other hand there shoud be a feature like toxic fallout for using to much "bad-energy"
#6
At least you can make a [SOLVED] in the Thread name ;)
#8
Mods / Re: [Mod Idea] More realism mods
April 28, 2017, 04:21:00 AM
I'm already in the progress to add more Realism to the ores.

Hopefully we will see more realism mods!
#9
like the Veinminer Mod just for RichSoil?
#10
Outdated / Re: [A16] Diamond
April 26, 2017, 01:44:53 AM
Im gonna use ur Art for my Mod, i'll credit you (:
#11
Ideas / Re: New methods of transportation (vehicles)
April 24, 2017, 08:31:03 AM
because of glittertech and ship reconstruction?
#12
Ideas / Re: Bigger Maps!
April 24, 2017, 08:30:30 AM
i agree i woud like to have bigger maps.. maybe with chunk loading for performance :b
#13
Mods / Re: Has this happened to you as well?
April 18, 2017, 04:13:38 AM
No Errors in the Dev Mode?
#14
Unfinished / Re: [WIP][A16]Minerals Expansion
April 17, 2017, 07:17:24 AM
Quote from: The-Eroks on April 10, 2017, 09:35:06 PM
I can't say I know anything about the biome generator at the moment. But whatever you learn, you should share it with the community  ;)

The only thing i can share is you cant limit ores in the biome generator by just changing values
#15
Quote from: The-Eroks on April 10, 2017, 09:45:10 PM
Quote from: AngleWyrm on April 10, 2017, 11:32:27 AM
TL;DR: The insertData() part of this storage mechanism is currently too expensive.
Unfortunately this is the case.

@Raccoon

I think you're correct in noticing that there are a lot of mineral-themed modifications out there, and also correct is the desire to not duplicate too much of what has already been done. Perhaps instead of a spreadsheet, a more effective (and maybe counter-intuitive) solution would be a GitHub or community mod project, the sole purpose of which was to be the single-source solution for RimWorld mineral resources?

The reason being is that there is no reason to for me, as a modder, to make my own mineral modification if such a resource already existed, was more superior than anything I could create myself, and was more popular than any mod I had the time to create. If the modding community stops making mineral mods because of this community mod, it would be the list.

This would also be less work (overall) than recording because a modder has already (or at least intends) to invest the work in making a mineral modification to begin with. So the cost of adding their work to the community project is already sunk time.

Im already working on a mineral mod, thats why im makeing the spreadsheet when im getting balance into the minerals at all and other mods can use them. Thats woud be my goal atm.